Author Topic: Q & A  (Read 180309 times)

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Q & A
« on: September 26, 2011, 03:43:53 pm »
Q: The generic monsters that constantly respawn- does killing these give no benefit of any kind (besides killing them for a short period)? In which case, should I endeavor to just run through levels using spells as little as possible to conserve mana?

Offline Kronic

  • Newbie Mark III
  • *
  • Posts: 45
Re: Q & A
« Reply #1 on: September 26, 2011, 03:45:35 pm »
Yes and yes, but remember to search for items as ye go.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Q & A
« Reply #2 on: September 26, 2011, 03:48:24 pm »
Q: The generic monsters that constantly respawn- does killing these give no benefit of any kind (besides killing them for a short period)? In which case, should I endeavor to just run through levels using spells as little as possible to conserve mana?

No benefit at all. Personally, yeah, I try to get through using as little magic as possible, but that's really up to you.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Q & A
« Reply #3 on: September 26, 2011, 03:51:09 pm »
Not sure if you saw this or not, but there is a Getting Started Guide for the game here: http://www.arcengames.com/forums/index.php/topic,9119.0.html .

Offline syndicatedragon

  • Jr. Member
  • **
  • Posts: 50
Re: Q & A
« Reply #4 on: September 26, 2011, 03:51:54 pm »
The constantly respawning monsters are really annoying, especially because they don't give you anything for defeating them. I would really like a way to destroy monster generators or have monster drops or have some kind of reason to be endlessly fighting monsters. The exploration is fun but it gets tedious really fast for me constantly having to kill things that give me nothing other than annoyance.

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Q & A
« Reply #5 on: September 26, 2011, 03:53:06 pm »
The constantly respawning monsters are really annoying, especially because they don't give you anything for defeating them. I would really like a way to destroy monster generators or have monster drops or have some kind of reason to be endlessly fighting monsters. The exploration is fun but it gets tedious really fast for me constantly having to kill things that give me nothing other than annoyance.

There is a spell to make them stop for a while.

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: Q & A
« Reply #6 on: September 26, 2011, 03:53:25 pm »
The constantly respawning monsters are really annoying, especially because they don't give you anything for defeating them. I would really like a way to destroy monster generators or have monster drops or have some kind of reason to be endlessly fighting monsters. The exploration is fun but it gets tedious really fast for me constantly having to kill things that give me nothing other than annoyance.

There is a "Douse Monster Nest" spell that shuts them off.

Offline syndicatedragon

  • Jr. Member
  • **
  • Posts: 50
Re: Q & A
« Reply #7 on: September 26, 2011, 03:55:23 pm »
OK, that's cool, how do I make it? :)

Offline Admiral

  • Hero Member
  • *****
  • Posts: 547
Re: Q & A
« Reply #8 on: September 26, 2011, 03:56:39 pm »
When I read Chris's dev blog post about removing XP for trash monsters, I was dubious.

I then did find it annoying that they didn't give XP at first, as I was learning the game.

However, now I know that I have to kill bosses anyway for items and fun, it's not a big deal. In fact, I think Chris was right to remove XP from the trash mobs, else you'd level super fast and outlevel all the regions you walked to really quickly.

That said, Civ Level 1 is the hardest. Once you get to 2 it's much easier to kill (level 1 mini)bosses.

Offline Admiral

  • Hero Member
  • *****
  • Posts: 547
Re: Q & A
« Reply #9 on: September 26, 2011, 03:58:21 pm »
OK, that's cool, how do I make it? :)

0. Find a spellgem book (or use one of the 4 you start with, whatever they're called) in a library

1. Get lucky enough to find a blue stone that offers to let you learn how to craft the spell using the spellgem book

2. Gather the necessary gem and secondary component to create it at the workshop

3. Start dousing monster generators

4. Collect lots of mana potions to repeat #3 :)

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Re: Q & A
« Reply #10 on: September 26, 2011, 03:58:54 pm »
Q: does the content of a building that is of interest to the player (eg. loot) have some relation to the outer appearance to the building? are there certain types of generic building to look out for (besides boss towers)?

The constantly respawning monsters are really annoying, especially because they don't give you anything for defeating them. I would really like a way to destroy monster generators or have monster drops or have some kind of reason to be endlessly fighting monsters. The exploration is fun but it gets tedious really fast for me constantly having to kill things that give me nothing other than annoyance.

Agreed. At the moment regular monsters seem to just be annoying, and having no way to permamently clear them out means there is little satisfaction to be had in fighting them.

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: Q & A
« Reply #11 on: September 26, 2011, 03:59:22 pm »
However, now I know that I have to kill bosses anyway for items and fun, it's not a big deal. In fact, I think Chris was right to remove XP from the trash mobs, else you'd level super fast and outlevel all the regions you walked to really quickly.

Plus it makes the OCD people like me grind out useless for hours. The way it is now rewards exploration, which is kinda the point of the game.

Offline Admiral

  • Hero Member
  • *****
  • Posts: 547
Re: Q & A
« Reply #12 on: September 26, 2011, 04:03:01 pm »
Plus it makes the OCD people like me grind out useless for hours. The way it is now rewards exploration, which is kinda the point of the game.

Good point. I resemble that remark.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Q & A
« Reply #13 on: September 26, 2011, 04:03:58 pm »
Yep, I'd kill every monster I saw if they gave rewards that were too long-term.  As it stands, I'm thinking I'll add some very light auto-pickup health/mana restoration drops from these light enemies, but that's about the extent I think it should be taken to: http://www.arcengames.com/mantisbt/view.php?id=4008
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Re: Q & A
« Reply #14 on: September 26, 2011, 04:09:43 pm »
Why do they need to respawn though? Its pretty agravating to clear a pack of those dwarf skelebots out of an atrium only for them to be waiting when you get back, for each door you go through... why not make the monster spawning skull totems permamently destroyable?