Author Topic: Q & A  (Read 183280 times)

Offline Hyfrydle

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Re: Q & A
« Reply #480 on: October 26, 2011, 07:13:33 pm »
Here are the files requested I've now reached level 57 and still nothing.

Offline x4000

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Re: Q & A
« Reply #481 on: October 26, 2011, 07:18:03 pm »
Okay, I experimented around with it in debug mode, and I got a new settlement at level 61.  That's not to say you definitely would, as the world map is nondeterministic and so you'll get a different result than I would.  That said, having the second settlement only come that far apart is definitely unacceptable -- I'm going to take a look at the logic we're using and make sure that they are not quite so random as they currently are.  Thanks. :)
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Offline Cyborg

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Re: Q & A
« Reply #482 on: October 26, 2011, 07:20:12 pm »
Logically yes, but computers and programing dont respond to logic very well sometimes.

I had to respond to this. A computer is not a magic box. It just runs programs. Without logic, it doesn't exist. There is no randomness.

Ever. Never was.

And as a programmer, I can assure you that there are no languages which are free of logic. Every language cannot escape the basic, grim reality of what a computer is: the expression of binary instructions. Without rules, you have nothing.
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Offline Hyfrydle

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Re: Q & A
« Reply #483 on: October 26, 2011, 07:24:29 pm »
Quote
Okay, I experimented around with it in debug mode, and I got a new settlement at level 61.  That's not to say you definitely would, as the world map is nondeterministic and so you'll get a different result than I would.  That said, having the second settlement only come that far apart is definitely unacceptable -- I'm going to take a look at the logic we're using and make sure that they are not quite so random as they currently are.  Thanks. :)

I don't really mind as long as I get one at some time and it's not causing an issue with my world. Having so much fun with the game now it's chalk and cheese from the first beta release. I actually need to plan my expeditions based on needs which I think is cool.

My main loadout is the Ball Lightening spell and in the world currently I don't have a desert region in my level range to allow an upgrade to the spell so I may have to change loadout or venture in to a deeper cave. really like all the decisions the game is starting to throw at me as my world expands.

Also who came up with the boss room over the water? It was a real test and I lost a character to it. Went back and had my revenge so it was okay in the end but it was a really different boss fight.

Offline x4000

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Re: Q & A
« Reply #484 on: October 26, 2011, 07:32:24 pm »
Cheers, no worries -- glad you're enjoying it so well, too.  And the decision space is really expanding in a way I'm pleased with, too.

Glad you like the boss room over the water -- there are several that fit that description, but if you're talking about the one with all the crates over a pit of water, that one was me.  There's a number of folks who have created water/lava boss rooms, though, and I think they all turned out really cool. :)
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Offline Dizzard

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Re: Q & A
« Reply #485 on: October 27, 2011, 02:04:12 am »
Logically yes, but computers and programing dont respond to logic very well sometimes.

It would be more accurate to say programmers don't respond to logic very well sometimes.

Offline Nalgas

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Re: Q & A
« Reply #486 on: October 27, 2011, 03:06:19 am »
Logically yes, but computers and programing dont respond to logic very well sometimes.

It would be more accurate to say programmers don't respond to logic very well sometimes.

Ah, there we go.  I think we have a winner.

Offline wyvern83

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Re: Q & A
« Reply #487 on: October 28, 2011, 05:49:34 pm »
What do you do with the TU's of a town with over 50 NPC's after you've given them all upgraded housing, jobs, built a library, and scouted every tile on the world map? My starting town is nearly to this point as I've only upgraded a couple houses to level 3 but I've done everything else. I could build even more houses there but I only send arctic people and robots there.

I effectively have a pool of 10,800 TU's with nothing to do with them until I hunt out more NPC's. I have alot of housing upgrading to do in my second town of around 46 people but they'll reach this point too. Now my world map is one of the older ones so it won't expand till I hit level 50 or so and I'm only level 29.

Could there be a way to use the TU pool of one town for another? Transferring rescued NPC's would be one way, a suggestion that has already been made, but I was wondering if we could spend some conscious shards to turn NPC's into traveling workers, maybe with a small TU penalty? It would help alot with getting a new settlement started provided you had an established one already.

Offline pierre dupon

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Re: Q & A
« Reply #488 on: October 28, 2011, 06:45:51 pm »
What do you do with the TU's of a town with over 50 NPC's after you've given them all upgraded housing, jobs, built a library, and scouted every tile on the world map? My starting town is nearly to this point as I've only upgraded a couple houses to level 3 but I've done everything else. I could build even more houses there but I only send arctic people and robots there.

I effectively have a pool of 10,800 TU's with nothing to do with them until I hunt out more NPC's. I have alot of housing upgrading to do in my second town of around 46 people but they'll reach this point too. Now my world map is one of the older ones so it won't expand till I hit level 50 or so and I'm only level 29.

Could there be a way to use the TU pool of one town for another? Transferring rescued NPC's would be one way, a suggestion that has already been made, but I was wondering if we could spend some conscious shards to turn NPC's into traveling workers, maybe with a small TU penalty? It would help alot with getting a new settlement started provided you had an established one already.

Build a spaceship and find another planet. One without wind...

Offline Dizzard

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Re: Q & A
« Reply #489 on: October 30, 2011, 11:15:24 am »
Something I've been wondering...

Will there ever be children (young people in general) in this game? Maybe they could become adults after a certain amount of time and then be able to go adventuring/work in the settlement....and you'd have to erect a school building for them to go to. Maybe npcs themselves could age and die over time (naturally) so there would be a good sense of believability and progression for npcs and their lives in Environ

I don't want to sound like I want the game to be the sims (I don't) but it would be interesting to have some similar concepts.

Edit: Also, was fall damage implemented recently?
« Last Edit: October 30, 2011, 12:58:15 pm by Dizzard »

Offline @B0FH

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Re: Q & A
« Reply #490 on: October 30, 2011, 02:43:35 pm »
Fall damage exists in the lava flats I believe, though not elsewhere from memory.

Offline x4000

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Re: Q & A
« Reply #491 on: October 31, 2011, 09:29:58 am »
Yep, fall damage is in the lava flats only.

Regarding children: probably not in 1.0 is all I can really say.  But it's something we might explore longer-term.
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Offline superking

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Re: Q & A
« Reply #492 on: October 31, 2011, 12:30:05 pm »
now we need some mega-projects/TU sinks, like fortress building, rail links, military training..  :D

Offline Nalgas

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Re: Q & A
« Reply #493 on: October 31, 2011, 01:11:27 pm »
now we need some mega-projects/TU sinks, like fortress building, rail links, military training..  :D

Apollo Program/space victory?  Screw you, overlords.  I'm getting off Environ and finding a better planet without wind.  Why yes, I did "just one more turn" my two hour Civ session into a ten hour one yesterday.  Heh.

Offline Dizzard

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Re: Q & A
« Reply #494 on: October 31, 2011, 06:20:36 pm »
Is it possible to find Skelebot (Junkyard) settlements?

Or settlements with those knights (and the chinese neon dressed woman) or those magic users with the crazy hair? Or a settlement in one of the modern towns?

So far I've found settlements of:

Ice Age (8 settlements)
Evergreen Forest (2 Settlements)
Bronze Age/Desert (1 Settlement)
Grasslands (2 Settlements