Author Topic: Q & A  (Read 177145 times)

Offline Rekka

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Re: Q & A
« Reply #375 on: October 13, 2011, 02:20:27 pm »
Great! Thanks for the quick answers. I didn't thought of right clicking the ressource panel. Only left clicking. ;) I knew there was a way to transfer ressources. :D

Offline Hyfrydle

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Re: Q & A
« Reply #376 on: October 13, 2011, 02:57:51 pm »
No problem any more queries shout out.

Offline Dizzard

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Re: Q & A
« Reply #377 on: October 13, 2011, 03:07:28 pm »
Just wondering, when conciousness shards do become global. Will the shards go straight to the global pool as soon as you get them?

At the moment it's a little off putting doing the process of actually giving all my settlements the shards. Which means there's a lot more I could be doing with shards (like rescue people) that I'm throwing on the back burner for now. Or maybe I'm just really lazy. :P


Offline x4000

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Re: Q & A
« Reply #378 on: October 13, 2011, 08:55:51 pm »
Just wondering, when conciousness shards do become global. Will the shards go straight to the global pool as soon as you get them?

At the moment it's a little off putting doing the process of actually giving all my settlements the shards. Which means there's a lot more I could be doing with shards (like rescue people) that I'm throwing on the back burner for now. Or maybe I'm just really lazy. :P

I'm really not sure what Keith is planning, but that would seem reasonable to me to just have them go straight to the global pile, sure.  Keith is out sick today, so I imagine he can answer when he's feeling better. :)
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Offline Rekka

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Re: Q & A
« Reply #379 on: October 14, 2011, 03:29:37 am »
Just wondering, when conciousness shards do become global. Will the shards go straight to the global pool as soon as you get them?

At the moment it's a little off putting doing the process of actually giving all my settlements the shards. Which means there's a lot more I could be doing with shards (like rescue people) that I'm throwing on the back burner for now. Or maybe I'm just really lazy. :P
I don't know what happens when you die (for now at least :P) but I suppose you loose everything you had in your inventory which your new character can come back to get. If the shards go straight to the global pool when you get them, you may loose some incentive to get your loots back, don't you? But I agree on the transfer of ressources between your inv and your settlement to be a little odd right now (doing it ressource by ressource). Maybe when you enter your settlement, all your ressources are transferred to this settlement. Or if you can have more than one settlement (only level 13 here :P), replace the transfer ressource by ressource by a screen with all the ressources listed under each other to be able to transfer everything you want in one screen. ;)

Offline mitosis

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Re: Q & A
« Reply #380 on: October 14, 2011, 03:54:08 am »
I'm curious about how often I should be advancing the metagame turns.  I've tried searching around a bit but couldn't really find an answer, so sorry if these questions have been asked before.

Is there an ideal turns to civ level ratio?  10 turns per civ level, 1 turn per civ level, 50 per level?

I know that the metagame turns make "everything else out there" progress and expand, etc... or at least some day it will do something along those lines.

Maybe it has no effect now but later on in the game it will?  If so I might not want to have my old world at the 500th metagame turn at level 15 when all of a sudden a new update causes the lutenants and overlords to get impossibly harder because the metagame turn number has way outclassed my civ level.

Offline Rekka

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Re: Q & A
« Reply #381 on: October 14, 2011, 04:22:41 am »
I don't think there is an ideal turns to civ level ratio. It's more a matter of when do you want to rescue some people, build something in your settlement, scout areas and so on. I don't think I have advanced the metagame past 10 turns for the moment because I just explore all around and I don't feel like I need to advance in turns. I did build some stuff for everyone in my settlement (houses, workshops, ...), did some rescues and scout a lot with my people. For me, I pass turns when I want to improve my settlement after a long period of caving and exploration, just to change my mind. :D

For the moment, as you point out, passing turns don't have an effect on the difficulty and I don't think this will change. Or if it changes, I bet Arcen would do something to ensure the compatibility of your old world with these changes so you won't get stuck in an impossible situation. ;)

Offline zebramatt

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Re: Q & A
« Reply #382 on: October 14, 2011, 05:10:56 am »
Just wondering, when conciousness shards do become global. Will the shards go straight to the global pool as soon as you get them?

At the moment it's a little off putting doing the process of actually giving all my settlements the shards. Which means there's a lot more I could be doing with shards (like rescue people) that I'm throwing on the back burner for now. Or maybe I'm just really lazy. :P
I don't know what happens when you die (for now at least :P) but I suppose you loose everything you had in your inventory which your new character can come back to get. If the shards go straight to the global pool when you get them, you may loose some incentive to get your loots back, don't you? But I agree on the transfer of ressources between your inv and your settlement to be a little odd right now (doing it ressource by ressource). Maybe when you enter your settlement, all your ressources are transferred to this settlement. Or if you can have more than one settlement (only level 13 here :P), replace the transfer ressource by ressource by a screen with all the ressources listed under each other to be able to transfer everything you want in one screen. ;)

Inventory is global. When you die, you leave a vengeful ghost which will attack you if you return to that area. If you die four times, the ghosts band up and move to attack your settlement every strategy game turn, until you deal with them much like any rampaging mob.


Offline zebramatt

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Re: Q & A
« Reply #383 on: October 14, 2011, 05:19:58 am »
Q: Is Ice Cross supposed to be quite so rubbish in close quarters now?

Ever since it stopped going through walls (which I admit was massively cheese-riddled) it's just a bit lame - in the traditional sense - in confined spaces. Given that it's a melee spell, not being able to use it with your back to the wall (metaphorically speaking) in a corner (literally speaking) is a bit puzzling.

It's essentially gone from a useful spell to use when you've run out of places to backpedal to and the bad guys are right on top of you; to a run-in-there-and-blast-them-in-the-face type spell.

I figure this might well be intended, but just wanted to clarify!

Offline Rekka

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Re: Q & A
« Reply #384 on: October 14, 2011, 05:28:04 am »
Inventory is global. When you die, you leave a vengeful ghost which will attack you if you return to that area. If you die four times, the ghosts band up and move to attack your settlement every strategy game turn, until you deal with them much like any rampaging mob.
Ok, so making the shards go in the global piles as soon as you get them without having to manually transfer them to your settlement make really more sense than the way it is now. ;)

Offline zebramatt

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Re: Q & A
« Reply #385 on: October 14, 2011, 05:41:07 am »
Inventory is global. When you die, you leave a vengeful ghost which will attack you if you return to that area. If you die four times, the ghosts band up and move to attack your settlement every strategy game turn, until you deal with them much like any rampaging mob.
Ok, so making the shards go in the global piles as soon as you get them without having to manually transfer them to your settlement make really more sense than the way it is now. ;)

Absolutely. Keith has been talking about doing something in that regard for a while now. I'm reserving judgement until he's had a chance to implement whatever it is he's planning... but I imagine he knows what he's doing!  :)

Offline x4000

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Re: Q & A
« Reply #386 on: October 14, 2011, 10:41:42 am »
zebramatt: You should be able to use ice cross with your back to the wall, it just wouldn't be spawning the ones right next to you.  At any rate, ice cross and circle of fire are best against groups of enemies in semi-open space.  That's their niche.  If you want something that's for very tight quarters, death touch is the way to go for sure.
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Offline zebramatt

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Re: Q & A
« Reply #387 on: October 14, 2011, 10:46:43 am »
Roger roger!

Offline Hyfrydle

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Re: Q & A
« Reply #388 on: October 14, 2011, 03:59:38 pm »
Reached level 34 and just tackled a level 32 commodity tower the bosses seemed to be really easy. Should the dificulty between these levels be so easy? Guess I should be aiming higher. Also yet to find the secret in the current patch anyone able to give me a clue?

Offline zebramatt

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Re: Q & A
« Reply #389 on: October 14, 2011, 04:17:37 pm »
Reached level 34 and just tackled a level 32 commodity tower the bosses seemed to be really easy. Should the dificulty between these levels be so easy? Guess I should be aiming higher. Also yet to find the secret in the current patch anyone able to give me a clue?

Anything below your current level should seem easy. Anything at your level is a "normal" difficulty. Aim higher than your level for more of a challenge.