Author Topic: Q & A  (Read 177081 times)

Offline x4000

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Re: Q & A
« Reply #330 on: October 07, 2011, 07:26:17 pm »
 ;D
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Offline Spejs

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Re: Q & A
« Reply #331 on: October 07, 2011, 07:28:13 pm »
Could you look at this one for the next patch? http://www.arcengames.com/mantisbt/view.php?id=4268

Offline x4000

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Re: Q & A
« Reply #332 on: October 07, 2011, 07:29:50 pm »
Could you look at this one for the next patch? http://www.arcengames.com/mantisbt/view.php?id=4268

Wow, it's so funny that you bring that up -- I literally had put that on my shortlist already for the next one.  Great minds thing alike, I guess -- it really seems to be needed now.  I guess with the shields taking up extra ability bar slots in particular, it's relevant.
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Offline Spejs

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Re: Q & A
« Reply #333 on: October 07, 2011, 07:59:28 pm »
Could you also make "move mousewheel up/down" available for binding actions to them?

Offline BobTheJanitor

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Re: Q & A
« Reply #334 on: October 07, 2011, 08:26:37 pm »
I'd like to see mwheelup/down usable for swapping spells, like it's often used for swapping weapons in an FPS. With a ton of spells already, and more on the way, this seems like it would be a handy option.

Offline x4000

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Re: Q & A
« Reply #335 on: October 07, 2011, 09:11:52 pm »
That one is much tougher, because it's not something that unity supports.  We'd have to kludge together a solution for that, and it would be pretty ugly and pretty time consuming.  I don't see having that happen any time soon just because of the immense time to do it and then the inevitable bugs.  Sorry!
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Offline BobTheJanitor

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Re: Q & A
« Reply #336 on: October 07, 2011, 09:42:23 pm »
Oh well, it was worth a try. Keep cranking out the good stuff.

Here's an unrelated question. Is Creeping Death sort of terrible now? It seems to have a big mana to damage efficiency gap as compared to other spells, and it's slow, with a huge cooldown. Its only advantage is passing through multiple targets, but Energy Pulse does that better: less mana loss, and much more quickly on both projectile speed and refire speed. Comparing rank III of those two spells shows me CD costing 3x as much mana but doing less than 2x the damage of EP.

Offline x4000

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Re: Q & A
« Reply #337 on: October 07, 2011, 09:45:37 pm »
Creeping death is a bit terrible, which is more or less by design.  It will have a couple of specific uses: one, damaging some targets that just can't be damaged any other way very effectively due to elemental damage; and two, PvP slow-mo fights. ;)  So, yeah -- at the moment it's not a great choice, but that won't always be the case.

Man I hate saying "wait until ___, then you'll see" -- I'm saying that a lot lately.  It's unavoidable, but still; in all my time as a game designer I've never had to say that remotely so much.
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Offline Baleyg

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Re: Q & A
« Reply #338 on: October 08, 2011, 01:30:02 am »
Huh.  Are multiple rampaging groups allowed to stack on top of each other?  I just entered a chunk with 8 microbosses looking for a fight.
I've got one node linked right now, if that's useful information.

Offline Hyfrydle

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Re: Q & A
« Reply #339 on: October 08, 2011, 04:19:41 am »
These tier things are confusing me again I was under the impression that tier 2 gems don't appear until I'm civ level 10 but just now at civ level 9 in a chunk at civ level 10 I found a tier 2 gem. Is it the chunk level not the civ level that affects the tiers?

Offline Terraziel

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Re: Q & A
« Reply #340 on: October 08, 2011, 06:37:15 am »
These tier things are confusing me again I was under the impression that tier 2 gems don't appear until I'm civ level 10 but just now at civ level 9 in a chunk at civ level 10 I found a tier 2 gem. Is it the chunk level not the civ level that affects the tiers?

Yeah, chunk level is what matters

Offline yuastnav

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Re: Q & A
« Reply #341 on: October 08, 2011, 08:55:28 am »
I apologise if this was asked already but are you planning on releasing an OST?
I think the music in this game is fantastic so an OST would be very appreciated.

Also I have a problem:
There seems to be a n impenetrable vortex and the pylon is also blocked by the vortex...
http://imgur.com/5hSBB
« Last Edit: October 08, 2011, 10:19:39 am by yuastnav »

Offline wyvern83

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Re: Q & A
« Reply #342 on: October 08, 2011, 11:18:45 am »
Q: When can I start rescuing NPC's? I assume it's gated by level but no one has talked about it as far as I can see. I don't see them on the strategic map yet either. (I'm level 5 atm)

Q: What strategic actions can I order my npc's to do at level 5? I can only order scouting. (an option for linking shard generators is also available, but I don't think I'm ready for that.) I know there are tooltips that say I can build stuff at level 6, but is there anything for them to do besides scouting until then?

Q: UG cave systems aren't mentioned in the region details on the strategic map or when walking around. Why is that? I would think they should be.

Q: Could there be a structure or feature to allow you to view chunk/region/dungeon maps when not in said region?

Q: Could there be a region map function that shows unexplored buildings/locations with in the region if you have walked by them? Just as a way of helping keep track of what you've done.

I'll throw the last three into mantis, just wanted to see what everyone thought.

Edit: provided I can't find a similar suggestion already made of course, I'll have to look around a bit.
« Last Edit: October 08, 2011, 11:28:44 am by wyvern83 »

Offline BobTheJanitor

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Re: Q & A
« Reply #343 on: October 08, 2011, 11:53:40 am »
I apologise if this was asked already but are you planning on releasing an OST?
I think the music in this game is fantastic so an OST would be very appreciated.

Check this post for confirmation of an OST in the coming months. The music is indeed awesome.

Offline Dizzard

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Re: Q & A
« Reply #344 on: October 08, 2011, 12:17:19 pm »
So I found a node underground with a neutral Illari stone, except there was no illari stone.

Is that something to do with the stones all being fallen so there's no such thing as a neutral illari stone?