Author Topic: A Valley Without Donkey Kong  (Read 2442 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: A Valley Without Donkey Kong
« Reply #15 on: March 01, 2012, 01:02:05 pm »
Yeah, that was a great game and a really tough one, too.  I think I played that one only on the next to highest difficulty, and I don't think I ever did beat the final boss.  Great game, though, and the intro music in particular is amazing.
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Offline zoutzakje

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Re: A Valley Without Donkey Kong
« Reply #16 on: March 01, 2012, 05:35:20 pm »
I wonder if you're better than me with a particular Castlevania game, Chris :P Don't know if you played it (because it is not one of the really old Castlevania games), but I used to be really good in Portrait of Ruin. They had an extra extra hard difficulty where you also could never go lvl up and would always stay lvl 1. I usually played some extra better characters, but it was very challenging nonetheless. I believe it took me exactly 74 tries before I could defeat Death for the first time. Strangely enough Dracula was easier to kill.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: A Valley Without Donkey Kong
« Reply #17 on: March 01, 2012, 06:18:50 pm »
I think I missed POR, I played Circle of the Moon and Aria of Sorrow, though.  Not extensively -- I was into those games more in the NES days.  At any rate, when it comes to Castlevania's mechanics I'm sure you're vastly better than me.  Each physics system is different in each game of this sort, and that was one series I never mastered to that degree.  Mario games and DKC games have been my main bread and butter for that sort of thing.
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