Now excuse me for being overly blunt on this, but i am kinda sleepy and just remembered something that bugged me, and i always forgot to post about it so far...
So.. imagine you are a new player.. and you start the game.. and you roll a character.. and that character has 9000!!!!! HP --- sorry, meme got me
anyway, 4000-6000 HP. And you think, weee, nothing is gonna hurt me with that many HP!
So now you walk out and see you have 6000 HP and you know how to increase HP to 12000 and so on.. except..
We are displaying this as % .... and worse, spells display damage in HP instead of context sensitive % and enemy take (even at LEVEL 1) about 25% of your HP
Am I the only one thinking that this is not only opaque but just plain weird and makes no sense?
Why aren't we displaying health in HP - divide all health, damages, regen and everything by thousand round the off-numbers, and keep it at that?
Whats the difference between 4000 HP and an enemy doing more than 900 damage and 4 HP and an enemy doing 1 HP damage? Except that one is unreadable after level 2 and the other is still perfectly readable at level 40)
If you answer "but then we can't do less than 1 HP damage" i answer.. yes you can.
Divide health into blocks
|
####| <--- 1 block with 2/4 HP soak left (obviously don't display it like that, rather as
##
##Or something smaller and even more subtle...
Problem solved.
And it would allow for something even more awesome (the smart people might already realize) now we can apply resistances per block, make bosses with variable resistances depending on HP block stage, apply resistance individually, stack resistance and even apply different resistances for each "full" health block.
And better, advancement would have a tangible advantage, besides giving more health, some stuff could add more blocks, and even soak stages or extend regen ranges (at level 1 regen could be limited to that 1 block, and you need to find item or craft it to unlock regen of the 2nd block.. etc)
Now i don't claim supremacy on the idea, nor that its a good one, my main point is this, the current health system allows nearly no advanced stuff on enemies, like armor on health blocks, or soak where you have to damage 1 block entirely so that it doesn't regenerate again etc....
Am I just weird? Anybody else feel like this? I just think, there should be no gameplay that makes no sense, and this current health / damage system makes no sense to me.
Edit. Obviously this applies to the mana display and system equally.. ,p