Yeah....... wondering just how in the funky hell these are to be done.
Even without the bosses...... still utterly impossible.
Why?
Well, the part where the game spawns 30 enemies on the screen RIGHT AROUND THE START POINT every freaking time is a bit of an issue (the game does seem to have a tendancy to do this. OFTEN. There really, really needs to be a radius around the spawn point in which no enemy can spawn.)
But mostly, it's that there's no way around anything in many situations.
Currently, I'm in one of those awful forest tiles with the #%(&-ing eagles (which all need to be melted. Badly.) and the endless espers. Since there's barely room to move with the floating islands EVERYWHERE, it's very, VERY hard to dodge ANYTHING, particularly since the esper's spread shots dont have enough room between them for you to not get hit; they may as well be firing a single monstrous bolt at you. Even a tier 4 spell doesnt do enough damage to anything to kill it fast enough so that 30 more enemies dont find you (or so the accursed eagles dont randomly ram you out of nowhere).
And if I die ONCE........ just...... ONCE...... I may as well give up, because hey, stupid ghost.
The idea, as I understand it, is to sneak by the enemy and reach the shelter. This is a little hard to do when there literally isnt enough room to avoid the super-fast projectiles spat out by all of the damn ice espers (or the fire ones, but the ice ones are the worst) and those horrible eagles can smack you from nowhere without really giving anything near enough time to react (this again is because my monitor is way too small).
So, I cant sneak..... there's WAY too many enemies to possibly do that; the only way through would be to kill nearly all of them..... but I cant do enough damage to actually make that viable. With tier 4 spells.
So........ any ideas, here?
And I havent even run into the mysterious microbosses yet. This is bloody impossible WITHOUT them, let alone with them.
Really hate these forest areas. Usually I just dont enter them....
The ONLY idea I've had is to take a character, get 200 damn upgrade stones, put ALL of them into health, and hope to dash through without dying. Buuuuuut....... the slightest mistake, like getting caught on an enemy, thus causing health to rapidly drain...... and that's a big amount of time just wasted, and yet another idiotic ghost.
Maybe I'm missing something, but these STILL dont seem balanced at all. For now, I'm just gonna do the one and only thing I've found that works: Drop the difficulty to zero and just get rid of the idiotic mission so I dont have to repeat it 200 times, and then put the difficulty back where it should be.
EDIT:
Ok, I WAS missing something.
....THAT wasnt even the bloody mission area! Just the first "screen" of the dungeon map that CONTAINS the mission entrance!
So...... the problem is the sheer difficulty of wind areas in general? All I know, is I never even saw the mission entrance when doing it on the usual difficulty; I couldnt get past the hailstorm of fat projectiles flying all over, and couldnt kill anything. I suppose it's still a problem with the mission though, since you HAVE to go through it to REACH the mission, and there's no circumstances where it will never be windy on the way......
Ah geez, I dont even know anymore. All I know, is the goal is "reach shelter". But there's just no viable way past the first couple of screens or so (and the mission entrance turned out to be waaaaaaaaaaaaaaaaaayyyyyyyyy at the end of that long first section)
Edit again:
Ok, looking into this further, the problem seems to be the way the game is spawning enemies. When I DID go into the mission area, even in there, I'd enter the building or whatever it is that sends you to the mission, walk to the right to go to the first section, and I spawn in that section...... and there's a blob of enemies ALL on that one screen. 2 of them spawned literally directly above my character, 4 others a short distance off, and then 2 bats further than that. And it's not like it's spawning blobs of foes all over the current area; this seems to ONLY happen in the section where you spawn. I know there's the invincibility you get before you move, in a new area, to deal with potential things that might be sitting there, but..... I could wait all I want, and those things arent going to move in such a way that gives me even a slight chance of getting through without getting wrecked. Again, I havent even reached the points with the microbosses yet.
I remember the game doing this multiple times when I was trying to do the JtP missions as well.
Editing yet again: I didn't notice it before, but...... one of the espers it kept spawning on top of me actually WAS one of the microbosses. Trying to move, then, resulted in instant death. This was after sitting and waiting for some time for it to move away.