The tile that I'm standing on is the one that I actually purified; and then that gate, which is a good distance away, instantly opened
Wait, how did purifying... oh, right, the cavern only needs to be adjacent to one of the purified tiles.
Yea, the heart of the problem (here and with some other things) is the huge swaths of autopurification that can happen due to chains of caves and stuff, but I'm guessing that there's not time (or desire) to put windstorm generators in the caves or other common-autopurification tiles (keeping it on level-up towers would be fine with me since I don't think they're ever adjacent), so I'll just have to hope coloring "what purifying this would purify" will mitigate that enough.
And probably just make the deep gates also autopurify. Make it a feature, not a bug
, and farted out two power-4 monsters on one turn
Chris! We need a new sound effect for these.
EDIT 2: Er.... wait. The text on these says it spawns ONE monster per turn.... is that what it's supposed to do?
No, I didn't realize the description said that. It does a 1/4 strength summon, so 1/4 what the overlord's spellpower would generate for that kind of monster on a "normal" cast. In a lot of cases that can be just 1 monster, but if it were hardcoded to 1 monster it would really gimp it whenever it picked wall crocs or whatever.