As Chris said recently, 1.0 is coming on Monday the 18th, so I wanted to get this ball rolling again even though I won't be able to do much with it until Monday (maybe Tuesday).
Basically: what things do you think need changed about it?
If you want to suggest additions/new-mechanics you can (I want to know if that's what people want most) but we're not looking to do those in the current timeframe unless absolutely necessary (which I think it's fairly clear it's not absolutely necessary, but anyway). Mainly looking for bugs, balance problems, user-education problems, etc.
For reference, the results of the previous poll were:
Winners
1) (implemented) Quick-start option that skips the intro and tutorial (so starting on turn 3, with tutorial actions already done)
2) (implemented0 Indicator of which regions still have perk tokens
3) (partly implemented, still working on it) Animating movement of Demonaica and the summoned monsters' on the map screen after the turn ends
Others
- Way of getting a description on a region you can see but cannot walk onto yet
- More breathing room for the first 10+ turns or so
- Overlays for "can build a farm here", "can build a factory here", and "can build a clinic here"
- Indicator of how strong a monster a deep-gate can spawn
Except for "More breathing room for the first 10+ turns or so" (which was effectively implemented before the poll based on other feedback) I'll consider the ones in the "others" list automatically renominated, so you don't need to mention them here unless you want to emphasize them. I won't put the one winner that's partly implemented on the poll because we're already working on it.
Thanks