Yea, the option to skip the tutorial (forced strategic actions and intro text interjections) has been brought up before.
Just to draw comparisons:
For me during AI war games, I have been known to restart no less then 6 times over 3 hours for <petty reason> before.
However, because I had the optbion to simply restart right into the "meat and potatoes" as it were, I have never minded it.
My first AVWW 2 story was a smashing success, because everything was new. Since then, I have not advanced past turn 4 because by the time I start turn 2, I have become tired.
The option to jump ahead and skip everything before the end of turn 1 I think, a "quick start" option, would get the ball rolling for me at least.
All the text, hints, etc after this point could remain (could be examined later) but the ability to jump straight into the "sandbox" so to be speak, would be great.