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Quote from: Nalgas on April 26, 2011, 08:43:25 amOn the other hand, a parody of modern video game cliches with zombie space marines and stuff could be pretty entertaining. Said parody should have the zombie space marines fight werewolf-vampire hybrids. Bullet time when be used plenty, as well as having all characters try to hide when wounded so they can regenerate health (and have them point this out explicitly)
On the other hand, a parody of modern video game cliches with zombie space marines and stuff could be pretty entertaining.
It's just carriers all the way down!
No Zombies!?I mean, obviously they have been done a fair number of times before... but that is because they are cripplingly awesome. having watched the latest video in which the character is fleeing through the woods from undead.. I cant help but feel that if you replaced skeletor with decomposing humans, that video would look genuinely terrifiying (although, my preffered vision of zombies is the 28 days/weeks infected- fast, violent & human- over the dawn of the dead style semi-invincible walking corpses).I literally just watched through all the videos and read a few posts here, and my impressions are mixed and confused... especially the video in which the player is a blue skeleton being chased by white skeletons while diabolo-style magic fx blare all over the screen... i was hoping for somthing scary and gritty combining The Road, Stalker, Macgyver & 28 days/weeks is this going to be based around items still, like alden ridge was planned to be? all the stuff in there about choosing between loads of utility items with a strictly limited inventory and primarily fleeing over fighting sounded incredible and unique, probably the most excited I had been about a game world since Stalker (which dissapointed by being a fairly normal shooter in practice, although bricks were shat).things I love in games;starting at the bottom in a huge open ended world (morrowind)being afraid (stalker)hunting bling/gear/items (morrowind)problems with multiple solutions (deus ex)room for player to adopt his own unique playstyle/faction/character (deus ex/star ruler/morrowind)procedurally generated worlds to explore filled with history (dwarf fortress)running terrified from monsters instead of fighting them (?)gritty realism in adventuring (dwarf fortress)hostile enviroment (minecraft)obvious difficulty and challenge, esp challenges of stratergyanyway, just a quick rant from me... I'll watch this forum with interest.
the dead space games got that too.... running terrified from monsters instead of attacking them. I often got startled by them and just ran off lol. Some parts in the games even require you to run away instead of fighting
'infected' > zombies