Author Topic: No Zombies!?  (Read 13105 times)

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: No Zombies!?
« Reply #15 on: April 27, 2011, 09:30:25 am »
On the other hand, a parody of modern video game cliches with zombie space marines and stuff could be pretty entertaining. 

Said parody should have the zombie space marines fight werewolf-vampire hybrids. Bullet time when be used plenty, as well as having all characters try to hide when wounded so they can regenerate health (and have them point this out explicitly)

BLOODY SCREEN! SO REAL!!!!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: No Zombies!?
« Reply #16 on: April 27, 2011, 09:37:10 am »
 ;D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Gallant Dragon

  • Full Member
  • ***
  • Posts: 144
  • An RTS gamer in an FPS world
Re: No Zombies!?
« Reply #17 on: April 28, 2011, 01:02:29 am »
Undead vampiric space werewolves.
Oh yeah!
It's just carriers all the way down!

Offline Nenad

  • Newbie Mark III
  • *
  • Posts: 32
Re: No Zombies!?
« Reply #18 on: April 28, 2011, 04:48:27 am »
No Zombies!?

I mean, obviously they have been done a fair number of times before... but that is because they are cripplingly awesome. having watched the latest video in which the character is fleeing through the woods from undead.. I cant help but feel that if you replaced skeletor with decomposing humans, that video would look genuinely terrifiying (although, my preffered vision of zombies is the 28 days/weeks infected- fast, violent & human- over the dawn of the dead style semi-invincible walking corpses).

I literally just watched through all the videos and read a few posts here, and my impressions are mixed and confused... especially the video in which the player is a blue skeleton being chased by white skeletons while diabolo-style magic fx blare all over the screen... i was hoping for somthing scary and gritty combining The Road, Stalker, Macgyver & 28 days/weeks  ;D

is this going to be based around items still, like alden ridge was planned to be? all the stuff in there about choosing between loads of utility items with a strictly limited inventory and primarily fleeing over fighting sounded incredible and unique, probably the most excited I had been about a game world since Stalker (which dissapointed by being a fairly normal shooter in practice, although bricks were shat).
things I love in games;

  • starting at the bottom in a huge open ended world (morrowind)
  • being afraid (stalker)
  • hunting bling/gear/items (morrowind)
  • problems with multiple solutions (deus ex)
  • room for player to adopt his own unique playstyle/faction/character (deus ex/star ruler/morrowind)
  • procedurally generated worlds to explore filled with history (dwarf fortress)
  • running terrified from monsters instead of fighting them (?)
  • gritty realism in adventuring (dwarf fortress)
  • hostile enviroment (minecraft)
  • obvious difficulty and challenge, esp challenges of stratergy

anyway, just a quick rant from me... I'll watch this forum with interest.

Call of Cthulhu: Dark Corners of the Earth ?

Offline zoutzakje

  • Hero Member Mark III
  • *****
  • Posts: 1,052
  • Crosshatch Conqueror
Re: No Zombies!?
« Reply #19 on: April 30, 2011, 12:33:54 pm »
the dead space games got that too.... running terrified from monsters instead of attacking them. I often got startled by them and just ran off lol. Some parts in the games even require you to run away instead of fighting

Offline Nalgas

  • Hero Member
  • *****
  • Posts: 680
Re: No Zombies!?
« Reply #20 on: April 30, 2011, 01:00:43 pm »
the dead space games got that too.... running terrified from monsters instead of attacking them. I often got startled by them and just ran off lol. Some parts in the games even require you to run away instead of fighting

Dead Space seems a bit on the combat-heavy side of things to be a great example for that.  Maybe something more like Amnesia or Silent Hill or some kinds of stealth-based games where you have to run and/or hide because you can't fight effectively.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: No Zombies!?
« Reply #21 on: April 30, 2011, 07:09:57 pm »
Silent hill 2 is among my favorite games for that very reason. But, it's worth noting that while there were plenty of horrific dead former-humans, I would not classify any of them as "zombies" in the sense meant here.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline superking

  • Hero Member Mark III
  • *****
  • Posts: 1,205
Re: No Zombies!?
« Reply #22 on: May 01, 2011, 05:47:12 pm »
'infected' > zombies

Offline Nalgas

  • Hero Member
  • *****
  • Posts: 680
Re: No Zombies!?
« Reply #23 on: May 01, 2011, 08:18:46 pm »
'infected' > zombies

"A zombie by any other name would be as played out."  --William Shakespeare

Offline Gallant Dragon

  • Full Member
  • ***
  • Posts: 144
  • An RTS gamer in an FPS world
Re: No Zombies!?
« Reply #24 on: May 01, 2011, 08:42:57 pm »
really William Shakespeare?
It's just carriers all the way down!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: No Zombies!?
« Reply #25 on: May 01, 2011, 10:13:02 pm »
"The Internet is full of misappropriated quotes." -- Abraham Lincoln

And yes, I totally stole and paraphrased that quote from... someone. Not even sure who. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tootboot

  • Newbie Mark II
  • *
  • Posts: 15
Re: No Zombies!?
« Reply #26 on: May 10, 2011, 06:08:06 pm »
Personally I think it would be fun to have a Zombie survival mode maybe in an expansion, with infection mechanics, just as a sideline to the main game, similar to Defender Mode in AI War.
« Last Edit: May 10, 2011, 06:10:11 pm by tootboot »

Offline Orelius

  • Sr. Member
  • ****
  • Posts: 328
Re: No Zombies!?
« Reply #27 on: May 10, 2011, 07:16:50 pm »
You know, that's probably an extraordinarily awesome idea!  Every game needs a zombie mode.

Hrm.  Maybe it can even be applied to AI War itself, with an AI type with much smaller shipcaps but with reclamation abilities on all of their ships.  It's a thought.