Author Topic: New WIP Art Images For A Valley Without Wind  (Read 5620 times)

Offline x4000

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New WIP Art Images For A Valley Without Wind
« on: September 17, 2012, 10:30:07 am »
Original: http://christophermpark.blogspot.com/2012/09/new-wip-art-images-for-valley-without.html

It's been exactly a month since my last post of WIP art on AVWW!  Fear not, it's not because not much has been going on -- it's because a ton has, but we can't quite talk about it yet.  That said, the art is proceeding really well and I thought I'd share these bits of them that are particularly far along.

The Mockup

First of all, we have the above mockup of what the new game will look like.  The idea with the mockup isn't to actually create assets to use in the game, it's instead aimed at defining the style that all the other art will be finished as.  Much of the art that is currently in progress is currently at the sketch or coloring stages, but what this mockup is defining is how exactly the final shading and stylization will be.

The enemy is obviously still at the sketch phase even in this image, but the Celes character looks really amazing at this point, and the backgrounds and general style of the rest of the image does as well.  I'm extremely jazzed with how this is turning out.

Now that you've seen a mockup of how everything is intended to look when tied all together, here's a few more images that are either complete or very close to being so.  Most of the focus thus far has been on the buildings and to some extent on the backdrops, but as of last week the major focus has changed to being on the characters.


Selected Buildings
Bear in mind that these are at varying stages of completion, so the level of detail in all of them doesn't quite match yet.  But it will!









Characters
Getting the style for the characters exactly right has been a challenge, because we were looking for something that would work with the style of the background elements without being too muddy or similar.  As you can see from the mockup above, here's what we've settled on:

It's a bit of a cartoony look, but with shaping and shading that fits with the backgrounds while still making the characters "pop" off them.  That's really great for being able to quickly find your character in the scene, as you can see demonstrated in the mockup at the top of the screen.  But at the same time, the character doesn't look out of place in the scene.

I take no credit for figuring this out; the artists and producers at Heavy Cat know their stuff!

As part of the work on the art-revamp-plus-other-changes, we're going to be introducing 24 all-new character models to the game.  Celes, above, is one from the modern contemporary period.  Tiyi, below, is from the bronze age:

Each sprite will have two different portraits to help to differentiate individual characters who use the sprite more from each other.  The actual final styling of the portraits will be more like the Celes sprite above, but what you're seeing with Tiyi there is a near-final version of the portrait that has everything except the final stylization.

Parallax Backdrops
The parallax backdrops show behind the layers of buildings and foreground objects, and help to provide a sense of place.  One of the things we're also working on with these is to help provide more of a sense of depth in the new versions -- something that my art skills were definitely not up to in the original versions of the art.  Here's a few selected WIP images:





And that's it for now!
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Offline TechSY730

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Re: New WIP Art Images For A Valley Without Wind
« Reply #1 on: September 17, 2012, 10:40:59 am »
Ooooooh, pretty pictures.


It's been a while since I have posted here in this subforum, but I am still keeping up some. :)

On a more serious note, seems to be still a bit cartoony, but not overly so like the earlier images.
It is nice to see a consistent art style, especially with a consistent choices about kinds of objects should get borders around them.
The buildings (or at least the ones that seem to have the most detail completed) look freakin awesome.
Celes looks a bit cartoonish for my tastes, but that may just be initial impression bias kicking in (aka, I am used to the non-cartoony look of the previous style). Other than that though, she looks awesome and badass!  8)


Thanks for the update. Still wondering what that other "big change" you are working on is. Based on the extremely vague update, it seems like something pretty cool.  :D

Offline Aklyon

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Re: New WIP Art Images For A Valley Without Wind
« Reply #2 on: September 17, 2012, 11:14:51 am »
Pretty nice, it is.

Offline zebramatt

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Re: New WIP Art Images For A Valley Without Wind
« Reply #3 on: September 17, 2012, 11:21:32 am »
Yup, I like it!  :)

Offline Mánagarmr

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Re: New WIP Art Images For A Valley Without Wind
« Reply #4 on: September 17, 2012, 12:38:48 pm »
Faith = Restored.
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Offline KingIsaacLinksr

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Re: New WIP Art Images For A Valley Without Wind
« Reply #5 on: September 17, 2012, 01:07:13 pm »
Not sure why people say this is cartoony. Maybe its just me, but it looks colorful. Which is what I had hoped it would still be, I appreciated AVWW's original look for the colorful world around it, even if some of it was a bit jarring. Anyway, getting rather excited about this art update.
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Offline doctorfrog

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Re: New WIP Art Images For A Valley Without Wind
« Reply #6 on: September 17, 2012, 01:22:34 pm »
I'm really liking this direction. It is starting to look like a game I want to play rather than admire.

Offline Panopticon

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Re: New WIP Art Images For A Valley Without Wind
« Reply #7 on: September 17, 2012, 06:01:38 pm »
Wow, Heavy Cat is really exceeding any expectations I had, and my first impression when I saw their stuff was positive, especially after browsing the gallery at their home page. Everyone I show these images to has been very positive and are looking forward to checking out AVWW again after this update hits. I know A LOT of people who were put off by the art so I've been evangelizing this change to them a bit and this post has really caught their attention. Between this and the mysterious gameplay updates in the works I think I'm starting to work up a bit of a buzz for this in my little corner of the internet. I hope these changes bring the game the success it deserves, mainly for selfish reasons because I want to see you expand and iterate on the game even further! :D

Offline Coppermantis

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Re: New WIP Art Images For A Valley Without Wind
« Reply #8 on: September 17, 2012, 06:35:11 pm »
Looking very good, I was initially skeptical of an art revamp but Heavy Cat has done an amazing job thus far
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Teal_Blue

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Re: New WIP Art Images For A Valley Without Wind
« Reply #9 on: September 17, 2012, 08:29:52 pm »
:)  This is shaping up very, very nicely! I really like the new style and am looking forward to seeing how it all fits together. Along with the secret update as well. This is looking very promising!

p.s.  Tell Heavy Cat they are doing Fantastic!  :) You guys too!

« Last Edit: September 17, 2012, 08:32:54 pm by Teal_Blue »

Offline icepick37

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Re: New WIP Art Images For A Valley Without Wind
« Reply #10 on: September 17, 2012, 11:02:27 pm »
WOW!  :o

I really like that painty style you keep mentioning.  :D  It's better than the pixely version I had rolling around in my head, haha.

Offline Mánagarmr

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Re: New WIP Art Images For A Valley Without Wind
« Reply #11 on: September 18, 2012, 02:10:00 am »
Yeah, as one of the biggest "haters" of Heavy Cat in the round up, I can only, yet again, point to my previous post in this thread.
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Offline Misery

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Re: New WIP Art Images For A Valley Without Wind
« Reply #12 on: September 18, 2012, 02:23:44 am »
Not sure why people say this is cartoony. Maybe its just me, but it looks colorful. Which is what I had hoped it would still be, I appreciated AVWW's original look for the colorful world around it, even if some of it was a bit jarring. Anyway, getting rather excited about this art update.


This.

The whole thing is shaping up very nicely.

I particularly like the actual character running there..... that looks pretty much just right, and very cool.  Hoping the other characters look even close to that good!

Definitely liking these artists.   This seems like it's going to be quite pretty and colorful once it's done.   Very, very good to see that the "ALL IS BROWN" idea is clearly not in effect with this art studio.

Offline Mánagarmr

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Re: New WIP Art Images For A Valley Without Wind
« Reply #13 on: September 18, 2012, 02:34:44 am »
To me, the character and enemy design is the most important part, since I'll be "identifying" with my character and learn to "fear" my enemy. Good character design is what's most important to me, and Heavy Cat just didn't have that in the earlier mockups, but dayum that character model is spot on brilliant. I'm officially a convert :P
« Last Edit: September 18, 2012, 06:42:33 am by Moonshine Fox »
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Offline tigersfan

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Re: New WIP Art Images For A Valley Without Wind
« Reply #14 on: September 18, 2012, 05:10:21 am »
:)  This is shaping up very, very nicely! I really like the new style and am looking forward to seeing how it all fits together. Along with the secret update as well. This is looking very promising!

p.s.  Tell Heavy Cat they are doing Fantastic!  :) You guys too!

Actually, we sent them the link to this thread, so if they have the desire, they can read your comments directly. :)