I'm jumping the gun a bit, but I read over the new Lieutenant Tower structure in the release notes.
For those of you who haven't seen it, check out
http://arcengames.com/mediawiki/index.php?title=AVWW_-_Post-Launch_Series_1_Release_NotesI guess this is a good a place as any to start commenting on them.
Anyways, my thoughts. Looks awesome! I especially like the good ol' platforming classic "climb up the shaft" room layout being used as a challenege, instead of only for "stairwells".
However, I have two concerns.
1. Thanks to the guarantee of mini-bosses and heavy infestations (if infestations are unlocked), not to mention the classic platforming level of climbing up a long shaft, this may turn out to be consistently more difficult than the overlord towers, which doesn't seem right. Of course, we won't know until we get to try it out ourselves.
2.
There are n number of microbosses (where n is # continents + 1) in this room that you have to kill on your way up before you can get into the lieutenant's room.
I hope there is a cap on the number of microbosses. Otherwise you will wind up with something ridiculous like 201 enemies on continent 200. Isn't one of the goals of this game to make it entirely playable and reasonably balanced no matter where you are, be it continent 5 or continent 1,000,000?