Author Topic: New Character Concept Art For AVWW, And Time Period Details  (Read 8067 times)

Offline x4000

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New Character Concept Art For AVWW, And Time Period Details
« on: August 12, 2011, 10:29:00 pm »
Original: http://christophermpark.blogspot.com/2011/08/new-character-concept-art-for-avww-and.html

The below images are not screenshots, but rather are un-processed original renders that then get scaled down to smaller size for actually being used in-game.  So, hence the label "concept art."

That said, this is basically how they look except smaller when it comes to the in-game running around graphics, while the in-game portraits are heavily stylized and more painterly.  It makes sense when you see it, and we'll show video and screens of that just as soon as we can get the video fully edited and then uploaded to youtube.  The footage is taken, but that's only half the battle!

Let me lastly note that all of the prior character art that you've seen for the game -- Dawn, Darrell, and the Skelebots -- has been removed.  Darrell and the Skelebots have all-new art as you can see below, but Dawn hasn't made it back into the game, yet.  There are numerous other female characters added, though.  And more to come before beta!

The Seven Time Periods With Humans
Overall in the game, there are actually 9 different time periods that we are featuring in the game.  Two of those are from time periods where humanity does not exist.  The other seven are where all the various NPCs are divided into, although I've done a lot more art in the ice age style since that's where you begin the game.

Through beta and after 1.0, it's highly likely that we'll also include some other minor time periods that do and don't include humans in them, but those will mostly be rarer and won't have nearly as much character art as the seven primary ones will.

All 9 Time Periods In Chronological Order
To avoid giving spoilers, mostly what I'm going to talk about here is how people are dressed in each period, and then share that period's name.

Unknown Ancient Century - The "Wild Garden" Age
This is the time period that the lava flats and ocean sections come from.  This is one of the two time periods that doesn't include any humans in it, and it's so far back in Environ's planetary history that it's an unknown date.  That's about all I'm willing to say about this, so far -- you'll find out the rest in-game!

4th Ancient Century - Bronze Age
This is the oldest time period with humans in it.  They are dressed more plainly, often in tunics or togas or similar.  Very cheap clothing by modern standards, and no armor at all.

3rd Ancient Century - Time of Magic
The clothing is a lot more mystical, very fantasy-themed, with still no armor at all.  Magic, magic, magic, here.

1st Ancient Century - Medieval
The clothing is best described as "oversized fantastical armor."  This is a time period where women and men alike are dressed in really bulky suits of armor.  But you can still see their faces and heads.

Full armor/snowsuits/etc that includes headgear is something that you can equip separately on any character, so characters from this time period never have headgear to make the difference clear.

4th Modern Century - Pre-Industrial
The clothing from here is the most cultured out of all the various periods.  Women don't wear dresses, but trend to pantsuits in a retro sort of style, and men wear suits and things like top hats, etc.  It's a very... soft... society in a lot of respects.  But still just as magically adept as all the other centuries.

5th Modern Century - Industrial Revolution
This makes a big stylistic jump, including the first (chronologically speaking) elements that are at all sci-fi.  This is a very adventure-movie-genre sort of time period, mixed with some bits of steam punk.  I really like this time period, personally.

6th Modern Century - Contemporary
This time period on Environ is the most equivalent to our modern times on Earth.  However, given the hugely different society of Environ, you no longer have characters that are just dressed in our ordinary sort of fashion that you'd see on the street (as Darrell and Dawn previously were).

The new style for "modern" in Environ is basically a sort of funky sci-fi blend.  With the very barest accents of sci-fi style armor in some parts, but that's mostly for fashion and not function in terms of this society.  This is the last and in many respects greatest of the human ages, before the ice age that sends everyone into hiding.

9th Modern Century - Ice Age
This is where you start the game, and consequently it's where I've focused the most effort on in terms of art.  For me, this time period -- character-design-wise -- is the least visually flexible, because everybody has to wear some sort of futuristic snowsuit to protect themselves from the cold.  It's still possible to see a lot of personality in the various suits, but this is by far the most one-note of all the time periods when it comes to that sort of thing, simply by necessity.

30th Modern Century - After People
Robots have inherited the earth.  This is the time the Neutral Skelebot character comes from, as well as all the unfriendly skelebots.

Incidentally, the Neutral skelebot is now about half a head taller than the regular skelebots, which are themselves about 9-10 feet tall.  This makes it rather difficult for the skelebot to get into tight spaces inside some buildings, etc -- and forget about trying to put on armor, snowsuits, etc.  Fortunately the skelebots are one of the few characters impervious to ambient heat and cold.

Last Note On Character Designs - About "Variants"
Previously, I was doing hue-shifts on the shirts or other clothing of the characters.  This caused a notable quality drop in the character graphics, especially when they were rotated.  And it didn't really look that different.

Therefore, I decided to take a different approach: drop the colorization, but instead do two versions of each character: their standard version and a variant.  Both can be encountered in the game, and so far as you can tell in most cases they are really different characters.  This tends to be color of clothing, sometimes style of clothing or accessories, often includes hairstyle details and facial features.

But in terms of the actual character assets being used to make them, it's the same base assets just with as-different-as-possible-while-still-looking-good variants applied to them.  The approach is working out really well in practice, as you'll see when we do the video.

On With The Art!
 Valeria - Bronze Age
Valeria 2 - Bronze Age
Lin - Medieval
Lin 2 - Medieval
Jack - Contemporary
Jack 2- Contemporary
Darrell - Ice Age
Darrell 2 - Ice Age
Dave - Ice Age
Dave 2 - Ice Age
Marie - Ice Age
Marie 2 - Ice Age
Richard - Ice Age
Richard 2 - Ice Age
Heat And Cold Matter Now
Not dressed for the ice age?  Well, depending on just how badly your  character is dressed, they might be dead in anywhere between 10 and 30  seconds.  Or, don a snowsuit that covers your entire character  head-to-toe.  Specifically, this:
It comes in male and female variants, but that's the female version.Alternatively, not prepared for the intense, searing heat of the lava flats? Unless you have robotic skin, you're going to fry just as fast as you'd freeze in the ice age.  So better bring along a heatsuit, like the following:
That's the male version there, but there's also a female version.  When you craft a snowsuit or a heatsuit, it's just a generic "snowsuit."  But when a character puts it on, it takes on a male or female appearance depending on the gender of that character.

Incidentally, if you've transmogrified yourself into some other lifeform, such as a bat, you can't wear armor of any sort.  So that's one way in which the lava flats remains the platforming paradise, because you can't just fly around in there since you need a heat suit in order to stay alive at all!

Art Credits
As with all of the "commodity art" that we use in AVWW, we've got a huge credits list of which artists did what items, etc.  Since so much of the sprites you see above were pieced together (or wholesale) the work of others, in this case in particular I wanted to go ahead and share the credits even before the release of the game:


Character Elements: “Mark Hair”
Used by Character(s): Richard
Created By: SWAM, goldtassel

Character Elements: “Epsilon”
Used by Character(s): Richard
Created By: Lourdes

Character Elements: “Michael 4.2, Michael Morphs++, Michael Ethnic Morphs”
Used by Character(s): Jack, Richard, Darrell
Created By: DAZ3D

Character Elements: “Victoria 4.2, Victoria Morphs++, Victoria Ethnic Morphs”
Used by Character(s): Valeria, Lin, Marie
Created By: DAZ3D

Character Elements: “Beach Hair”
Used by Character(s): Jack
Created By: Valea

Character Elements: “Hardcore M4 (Uzilite Plus)”
Used by Character(s): Jack
Created By: Bobbie25

Character Elements: “Strike Ponytail”
Used by Character(s): Valeria
Created By: Val3Dart, Lesthat

Character Elements: “V4 Tunic”
Used by Character(s): Valeria
Created By: DAZ3D

Character Elements: “V4 Tunic”
Used by Character(s): Valeria
Created By: DAZ3D

Character Elements: “Moroccan Dreams”
Used by Character(s): Valeria
Created By: Ravenhair

Character Elements: “Lux Lucis”
Used by Character(s): Lin
Created By: ToxicAngel, Ravnheart

Character Elements: “MyLin V4”
Used by Character(s): Lin
Created By: Rebelmommy

Character Elements: “Digital Curlz Hairstyle”
Used by Character(s): Lin
Created By: Neftis3D

Character Elements: “Centurion A.D.”
Used by Character(s): Skelebots
Created By: The Antfarm

Character Elements: “Major Cache”
Used by Character(s): Darrell
Created By: Uzilite

Character Elements: “Major Upgrade 4.0”
Used by Character(s): DarrellCreated By: DzFire

Character Elements: “M4 Elite Texture: Rob”
Used by Character(s): Darrell
Created By: -Yannek-

Character Elements: “V4 Elite Texture:  Marie”
Used by Character(s): Marie
Created By: Sarsa, BTLProductions, -Yannek-

Character Elements: “Sedition Soldier for V4”
Used by Character(s): Marie, Snowsuit Female
Created By: midnight_stories, mighty_mestophales

Character Elements: “Diamond Hair”
Used by Character(s): Marie
Created By: Valea

Character Elements: “Sedition Soldier for M4”
Used by Character(s): Dave, Snowsuit Male
Created By: midnight_stories, mighty_mestophales

Character Elements: “WildMane Hair”
Used by Character(s): Dave
Created By: Neftis3D
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Offline KingIsaacLinksr

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #1 on: August 12, 2011, 11:59:41 pm »
Very interesting, although concept-art is more interesting when you actually see the in-game art.  That's when I prefer to see it because then I get a sense of "oh, so they started with this and ended here, cool!"  But that's just me talking out loud.  :) 

We needs vids yesterday!  :)

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Offline x4000

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #2 on: August 13, 2011, 12:02:35 am »
It's coming as soon as I can finish all the voiceovers and music dubbing, etc.  This is a long video -- probably about 22 minutes of straight gameplay, so that's part of why it takes so long.  First true gameplay video we've ever done for this game!
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Offline Ixiohm

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #3 on: August 13, 2011, 01:38:16 am »
I very much like the new concept art, especially the medieval "power armor"  :o
I guess I was a bit harsh in my previous comment on you post about the new character selection screen,
but these sprites will probably look much better in the character selection portraits  ;D

Does this mean that you have changed you stance on the previous claim that we will not be able to equip armors that change our characters appearance? And if we can equip new armors/clothing, will we be able to encounter the same base NPC with different armors too? From the last section of your post it doesn't sound like that, but I don't see why it would work for the character and not for the NPCs   ???
« Last Edit: August 13, 2011, 01:42:40 am by Ixiohm »

Offline x4000

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #4 on: August 13, 2011, 02:11:43 am »
Yeah, I much prefer the new character art, too.  For a wide variety of reasons, this was the right direction to take things.

In terms of allowing custom clothing or armor in the sense that you mean it: no, that's definitely not possible and likely never will be.  What you CAN do is put on "whole body suits" that completely replace your visual sprites.  So an entire snowsuit, heatsuit, or suit of armor with a helmet.  You can carry multiple around with you, but you can wear exactly one at a time.

In terms of something like choosing leggings versus a helmet versus a main body armor, or changing out your shirt or pants or something, none of that is possible -- these are prerendered high quality sprites, and there's just not a way to do that which looks nice or which would be compatible cross-character, etc.

But the full-body-suits is a new idea, and I'm really excited to see at least that small part of armor having made a comeback.  Just did occur to me yesterday that this would be possible, and it's already programmed in and working with the snowsuits/heatsuits.  Incidentally, if an NPC is freezing to death or burning up, they'll put on the appropriate suit.  So if you invite an NPC from the bronze age to a settlement in the ice age (like Valeria, for instance), then you'll find them in the snowsuit when you get there.

Very excited with where things are headed, anyway.  And the video (all 1.7GB of it) is now uploading to youtube. I cut it down to about 17 minutes by fast-forwarding through 5 minutes of backtracking that was caused by the lack of fast travel teleporters having been programmed in yet. :)
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Offline OobleckTheGreen

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #5 on: August 13, 2011, 03:39:37 am »
Wow! When you upgrade your in-game art, you don't screw around. This isn't just "slightly nicer" than the original concept art - this is leagues above the pre-alpha graphics we've been seeing. All this time, I've been waiting for the graphical finesse we're used to seeing in AI War. I think that wait may well be over. This is really amazing work. I am eagerly anticipating this game...

Offline zespri

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #6 on: August 13, 2011, 04:06:24 am »
Jack's chest looks odd.

Offline Ixiohm

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #7 on: August 13, 2011, 05:28:28 am »
Thanks for clarifying that.

I guessed that whole body suits were your solution but what confused me was that the concept characters didn't have any helmets.
Anyway, great idea  :)

Very excited about the video, will there be a blog post coming along with the video today too?


Offline Mánagarmr

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #8 on: August 13, 2011, 07:49:17 am »
I'm totally in love with the heat suit. I'm gonna live in lavaland xD
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Offline keith.lamothe

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #9 on: August 13, 2011, 08:09:28 am »
I'm totally in love with the heat suit. I'm gonna live in lavaland xD
In lavaland, the appropriate verb is "die".  Living there is difficult and temporary ;)
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Offline BobTheJanitor

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #10 on: August 13, 2011, 10:51:36 am »
Glad to see you going the realistic route with the physics of humans versus climate! I figured we'd just be seeing Darrell hoofing it around pits of lava in his T-shirt and sneakers. After all, the standard gaming convention is that convection doesn't exist. You can stand directly above a pit of lava and as long as you don't dip a toe in, you stay cool and comfortable. And then to prepare Dawn for the frigid tundra, just give her a metal bikini and a light cloak she's ready. I swear, most game developers don't recall the common parlance that includes the term 'brass bra', do they?

Side note: The line: "Overall in the game, there are actually 9 different time periods that we are featuring in the game." could use a little editing for grammar, eh? I can't stop giving bug reports, even on posts.

Looking great!

Offline KingIsaacLinksr

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #11 on: August 13, 2011, 01:54:12 pm »
Glad to see you going the realistic route with the physics of humans versus climate! I figured we'd just be seeing Darrell hoofing it around pits of lava in his T-shirt and sneakers. After all, the standard gaming convention is that convection doesn't exist. You can stand directly above a pit of lava and as long as you don't dip a toe in, you stay cool and comfortable. And then to prepare Dawn for the frigid tundra, just give her a metal bikini and a light cloak she's ready. I swear, most game developers don't recall the common parlance that includes the term 'brass bra', do they?

Side note: The line: "Overall in the game, there are actually 9 different time periods that we are featuring in the game." could use a little editing for grammar, eh? I can't stop giving bug reports, even on posts.

Looking great!

Man, this is so true.  :)

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Offline c4sc4

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #12 on: August 13, 2011, 02:07:12 pm »
So does wearing a snowsuit/heatsuit in areas with normal climates have any affect on the character?

Offline x4000

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #13 on: August 13, 2011, 03:15:24 pm »
So does wearing a snowsuit/heatsuit in areas with normal climates have any affect on the character?

Just visually. So if you prefer the look and want to run around that way just for aesthetic reasons, then go for it!
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Offline Nalgas

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Re: New Character Concept Art For AVWW, And Time Period Details
« Reply #14 on: August 15, 2011, 12:13:39 am »
So does wearing a snowsuit/heatsuit in areas with normal climates have any affect on the character?

Just visually. So if you prefer the look and want to run around that way just for aesthetic reasons, then go for it!

I can see some appeal in running around as a space marine slinging magical fireballs at rhinos.  I enjoy the juxtaposition of disparate elements/genres/etc. when it's possible to pull it off in a way that doesn't make them feel completely out of place, which is sort of what AVWW is all about, in a way.

That's basically what I did in Oblivion and why I spent so much time installing mods, beyond the mandatory ones that fix the countless bugs and improve the base gameplay.  And I suppose with having everything sprite-based and already based on a mishmash of time periods, adding something like this would both be easier to do in the first place and look less out of place in the end (yes, that is essentially an anime character cosplaying as Alyx Vance in a medieval fantasy setting, which is what happens when you have 20GB of mods installed...don't even ask).  Heh.