Author Topic: New AVWW Screenshots and Video Show Off Spells and First Enemy  (Read 11150 times)

Offline Nalgas

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Re: New AVWW Screenshots and Video Show Off Spells and First Enemy
« Reply #30 on: February 14, 2011, 07:37:19 pm »
Something like your gun degrading, as you see in farcry 2 or other games, just doesn't make sense. Why does firing a weapon make it rusty and useless within the hour, or even a day? With a firearm, ammunition is already your constraint.

If you were running around with an arquebus, that would be fairly realistic.  If they actually implemented that in a game, I would support it just because it would be hilarious and completely unplayable and not any fun.  It would be great to take the "realistic weapon" thing to its logical extreme like that and use a 15th century firearm that's wildly inaccurate, takes forever to load and fire, overheats/jams/explodes easily, and basically blinds you with smoke after your first shot.  You probably wouldn't have to worry about weapon degradation much, because the odds of you surviving long enough for that to become an issue would not be in your favor.  Heh.

Offline lovekawakawaii

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Re: New AVWW Screenshots and Video Show Off Spells and First Enemy
« Reply #31 on: February 16, 2011, 03:42:00 am »
Creative monsters are pretty much my favorite part of video games.. whether they are cool and tough monsters like giant crabs or disgusting ones like an ogre. Seems like you had some cool ideas in the RPS interview. Out-of-depth combat, robots, demons, etc. Looking forward to learning some cool spells and blasting the shit out them >: )
More music. More monsters. More to explore. More AI War.

Offline Teal_Blue

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Re: New AVWW Screenshots and Video Show Off Spells and First Enemy
« Reply #32 on: February 18, 2011, 12:10:39 am »
Just a thought on monsters and such, although i understand the 'robotic' creatures and perhaps even Undead and even 'mist monsters' which would be cool, for the long term, and as a personal preference, i would like to see 'normal' monsters. By that i mean like rabid dogs, or hordes, and i mean hordes of rabid rats, something along the vein of hundreds that i only have a chance at surviving if i run, or climb a building side to get away from.

Other things occur to me, like holes in the ground that can break a leg, or too long exposure in the cold that has a stiffness and slowness creep into the muscles.

I understand there might be viral plants, which if they move about could be horribly scary, but even just toxic thorns on bushes that degrade my health over time to some low point, or that i have to craft a remedy for to survive might be very interesting in game.

Of course, these are just ideas, i don't know which ones will or won't fit into the mix you will prefer or decide on, but again, these are just thoughts that i think might make for an interesting depth to the game where survival isn't just surviving monster attacks, but also includes surviving the environment.  :)

Thank you for listening,
Sincerely,

Teal


Offline x4000

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Re: New AVWW Screenshots and Video Show Off Spells and First Enemy
« Reply #33 on: February 18, 2011, 12:37:21 am »
Don't worry, we'll be revealing more monsters as we go. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ShinseiTom

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Re: New AVWW Screenshots and Video Show Off Spells and First Enemy
« Reply #34 on: February 18, 2011, 01:08:38 am »
Don't worry, we'll be revealing more monsters as we go. ;)
It's been quiet recently, but just to let you know, I check the forums a few times every day.  Probably lots of others do too.  Really looking forward to this!

Offline x4000

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Re: New AVWW Screenshots and Video Show Off Spells and First Enemy
« Reply #35 on: February 18, 2011, 02:04:22 am »
New stuff coming... now!  New thread coming up in a sec. :)

Thanks for your support and enthusiasm!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

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