Author Topic: AVWW: MineCon Giveaways, New Starting Guide, And Beta Trailer #2  (Read 1851 times)

Offline cupogoodness

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AVWW: MineCon Giveaways, New Starting Guide, And Beta Trailer #2
« on: November 18, 2011, 04:26:39 am »
Originally posted: http://arcengames.blogspot.com/2011/11/avww-minecon-giveaways-new-starting.html

Arcen Games is downright ecstatic to share the latest information regarding their procedurally-generated sidescrolling action adventure title of infinite proportions, A Valley Without Wind.

AVWW's beta will be on display at MineCon this weekend (Nov. 18-19), and to celebrate we'll be raffling off over 100 prizes Friday and Saturday during floor hours including copies of the game, along with our other titles. For those in attendance, all you have to do is stop by our booth in the indie kiosk area of the convention hall and sign-up to be included in every raffle drawing all weekend.

For those not in attendance, you have not been forgotten! Stop by A Valley Without Wind's Facebook, Reddit, and/or Twitter throughout the event for several chances to win a copy of one of our titles.*

To mark the special occasion further, we have an updated AVWW Getting Started Guide, along with a brand spanking new beta trailer for all to view (at its best in 1080p.)

The full version of A Valley Without Wind is available for pre-order at 50% off the launch price during early beta, with customers gaining instant access to the latest available build and all subsequent releases. The game can be purchased and downloaded directly through the developer as well as GamersGate, Impulse, and MacGamesStore.

The game is currently in beta and as such is still very much in development. It continues to evolve at a rapid pace, with new content and improvements added nearly every weekday as it progresses toward official launch in 2012.

About Arcen Games

Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Facebook or on Twitter: @ArcenGames.

*Limit 1 prize per person during the event for both onsite and online contests. Name and valid email required to receive prize.