Firstly, can I just say thanks to the guys at Arcen Games for all the hard work they put in to their games, and also the amount of time they seem to spend talking with the community. I'm happy to say that I bought AI War near the beginning of its life, and I'm in a position now where I'll buy anything they release (within reason). This is mostly a warning: the following may be biased
And, obviously, I should state that these are beta impressions that are subject to change as the game does.
The Game: On starting the game, it feels a little complicated. You get a little message in the top left, but that's it. It just sort of throws you in, which some will like, and some won't. Perhaps, at the very off, some sort of highlighting around the "objective" would be good, just to give players some direction. After they've done that, they'll know which doodads (not sure what you guys are calling them) to use for what in future.
I created some spells (great that you have such options right from the off by the way), and headed on my way. Ran to a random area on the map, and started running. I entered EVERY building I came across, and then into EVERY room I could. I got a lot of potions, but it took a lot of time, especially when you went down a long branch of the tree to find nothing there. To be quite frank, I wasn't really enjoying the game as much as I thought I would. Again, perhaps some sort of guidance as to say "Once you get x amount of potions you can consider not exploring these low level buildings any more" might be enough, because I was exploring them for about 2 hours.
Fortunately, once I went to a level 2 zone and started exploring underground, the game picked up, and now I would probably say this has got me hooked like no other game has done since 2006! Spent the next 3 hours descending into one underground cave that led deeper and deeper. Exploring and fighting bosses, and then picking up my much deserved loot afterwards. The difficulty seems pretty good - I was level 2 fighting level 4 bosses, and it was tough, as it should be. Those 3 hours flew by, without me really noticing how fast it went - a very good sign!
Music: Fantastic. Need I say more?
Art Style: A lot of criticism was raised about this in pre-beta screenshots and from the trailers they showed, but I have to say, when I'm playing it, I find the environments to be beautiful, especially the snowy scenes. Underground is dark and full of mushrooms and acidic water, and the lighting really gives it an atmospheric edge. Each new 'scene' I've been in has a unique feel and I find myself very impressed, considering I wasn't expecting much.
Some small issues: When things happen in the log in the top right, if they happen when I'm fighting a boss, I kill the boss, then the EXP message replaces it before I've had a chance to read it. I had one discussing my town or somesuch, and I never saw it. There seems to be a 'world event log', but nothing to let me see local messages?
Thanks again guys for what is shaping up to be a very unique sidescrolling game, and cannot wait to see how it evolves over the coming months.
Philip.