The one thing about the Outposts though.... right now, even if they are stuck as, say, the place you go to fight the "tier boss", they'd still kinda..... feel like most other areas of the game, just with different music and switch rooms. Heck, even the bosses are just normal bosses but with more health; it's very underwhelming to go through one of those towers and find that the Lieutenant is....... one of those huge robots, the super-easy ones.....
But not just that, I think the towers themselves need to be more interesting and unique.
I'm thinking of stuff like this:
I ran into those for the first time in the Outpost that I finished just now.... and those were INTERESTING. I couldnt tell what the heck they were at first, and my shroud enchant was reacting to them, so I knew they did SOMETHING, but jumping into them or poking them with spells didn't do anything..... so I go up, flip the switch, and HOLYCRAP FIRE EVERYWHERE.
The switch rooms themselves are a good idea, but I'd like to see more unique trap/platforming/whatever things like these.