I guess my frustration with PoP was, in the context of an action game, it's frustrating when the controls feel disconnected and floaty due to excessive animating.
It definitely did have some of that going on, but at least the input timing was really loose so you had a pretty big window to push whatever button needed pushing...which I guess made it even more disconnected from the character, in a way, but it did at least compensate for other problems. Having an input window of only a few frames (or even less in some fighting games) would've been pretty rough combined with long, fluid animations. It was floaty, but at least it was responsively floaty (which is sort of a contradiction, but I'm not sure how else to put it...).
I guess it mostly didn't bother me because the game was so (relatively) short and easy, so I was mostly paying attention to all the pretty artwork, because my brain kind of handled the actual "playing the game" part on autopilot. Probably would've been a whole lot more annoying for me in a more difficult game, or one that's less forgiving of failure/death (although there's another animation that could've stood to be shorter, too).