Author Topic: More choices in the strategic game that affect the tactical game  (Read 7923 times)

Offline Riceisnice

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Re: More choices in the strategic game that affect the tactical game
« Reply #30 on: October 12, 2011, 08:22:23 am »
Confetti spell, doh,  right we just got the firecrackers sorry i forgot them.
that this will be mainly an adventure is clear but the complete civilization management will be huge if i get it right?
beside this if it would be a hexagon map it would feel like Civilization 2/3 if i get it right in mind.
 ( long time ago in a far far corner of my PC... yes it was that game hopefully) 

Pro for X4 but  like already explained it's "just" another option ( additional feature later) right? :)
besides the basic are already in for a X4 game:
Expand check
Explore check
Exterminate check
Exploit ... check
is missing for me at my state of civilization level.


i used the "" ( how they called in english can't find a dictionary entry for them ^^' ) so no one hang on that word and could be concerned of that "just" :)

Offline Echo35

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Re: More choices in the strategic game that affect the tactical game
« Reply #31 on: October 12, 2011, 11:45:06 am »
[sarge]... and Simmons WILL BE IN CHARGE OF CONFETTI![/sarge]

I get to drive the float!