Author Topic: Magic general  (Read 1157 times)

Offline Spejs

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Magic general
« on: October 14, 2011, 11:48:39 am »
Magic is one of the core features of this game and the most interesting for me, so I decided to create this topic for discussion about various aspects of it. And since developers are so open to community, something from here might get into the game, which is very exciting.
So feel free post your thoughts about anything magic related in this game, such as, but not limited to: stats, graphics and mechanics of spells, balance issues, suggestions/speculation about future spells or upcoming two new systems - spellshaping with crests and enchants.

Since I don't play now because of temporary lack in variety of toys to mess around with and can't say much about current state of spells, I'll write about things that I'd like to see in the game.

Movement-related spells:
* Proper air-dash, which moves you straight horizontally. Might be an upgrade to RTL, allowing to jump horizontally in air.
* Bouncing force fields with various tilt degrees.
* Slowing cloud, which moves with wind if casted outside and affects player.
* Sliding spray, which won't let anyone passing through to stop until surface covered in it ends.
* Sticky spray, which allows to cling to surfaces covered in it.
* Some sort of levitating magic balls, which boosts anyone going through them.
* Low and high gravity wells. Or well of inverted gravity.

Close-range spells. Would like to see a bunch of spells with mechanics adopted from fighting games such as: very short break in movement to allow cast a second spell without taking damage, knock down or normal stun, throw back or up in the air, counter-attack to avoid melee hit and strike back if casted with right timing. Maybe even with combo-counter for additional damage if you manage to land more than one spell on the same enemy in quick succession and some spells, which can be casted only after another.

Spellshaping. Hope to see as a part of this system logical combining of various elements in the same way it was in Magica and Dawn of Magic(I think that's the name of the game abroad). As a simple example: imbuing lunch rock spell with fire will result in flaming rock, which explodes on impact; imbuing it with ice will result in frozen rock or ball of ice, which shatters into damaging shards on impact.

Please don't point me to Mantis, I'm aware of it, but think only the best should go there. If developer says something is good enough, I'll post it on Mantis.
Also, forgive me in advance for any meaning mistakes, since English not my native language.

Offline stblr

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Re: Magic general
« Reply #1 on: October 14, 2011, 12:40:19 pm »
I'd like to see your spell loadout separate from the action bar. The action bar right now fills a bunch of roles and it may in fact be too many. I'd like to, for example, be able to see how many magic potions I have at a glance by putting them on the action bar instead of having to open my inventory to check, but on the other hand, keeping them on the action bar uses valuable real estate for spells and hotkeys.

Offline zebramatt

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Re: Magic general
« Reply #2 on: October 14, 2011, 12:44:18 pm »
Sounds like you need to vote up this issue!

 ;)

Offline Dizzard

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Re: Magic general
« Reply #3 on: October 14, 2011, 01:25:13 pm »
I was thinking there should be a spell that shoots confetti in the air and nothing else.

There just should.

Offline stblr

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Re: Magic general
« Reply #4 on: October 14, 2011, 02:18:35 pm »