I was forced to abandon AVWW for the moment. Which makes me sad, because knowing how awesome AI War is, and having looked at things, I think this could be a fantastic game.
However, after screaming in rage for a long while at the 0.5% damage rate on the slime because I had found nothing else to damage it, I managed to kill the first boss and then was unable to find my way back out of the first dungeon. This is what caused me to decide I needed a break.. for a while.
As someone without the spacial memory necessary to memorize the mazes as the levels are currently generated blocks in the lower corner do not help me figure out how to get between them to the "exit". I can find doors on the current map, but that doesn't mean I will recall where I have been and which rooms I need to reach to reach the exit.
I also chopped down a substantial number of trees, mushrooms, and sapphires. .. and ended up with 50+ invisible cedar and other stuff .. which may have been useful? Invisible things, not in my inventory yet in my inventory, are hard to work with.
Also, multi-button spell toggle. I need a range spell, a melee/environment spell, and platforms at hand... something to enable me to toggle what is used as my offensive attack, aside from drag and drop on the bar would be.. helpful.
One of the saving graces of AI War is the 7 hour tutorial - I demand that people play it before I play AI War with them because AI War is not a game you can "learn as you go". Currently, in AVWW I feel like I am trying to play AI War without knowing that I need to kill the AI Home Command stations and that I don't know what AI progress is, or that ARS exist. As someone enjoying playing an AI War game on 9.0 difficulty, I don't want the options toned down, nor do I want stuff pulled because it's complex.
If A Valley Without Wind has tutorial, I would be happy to be pointed in that direction. I think I missed a LOT of the current content because I could not figure out how to access it. Once I understand the mechanics and have a method for "not getting lost for hours in the first dungeon", I suspect this is a brilliant game which will consume hours of my time and be something I give/recommend to friends.
For the moment, I am sad to report being curbstomped by the learning curve.
Nodor