This is certainly not something I imagine happening any time soon, but I'm curious to ask X about his long-term vision for the game --- is there much likelihood of seeing other "stories" to work on besides beating overlords? So far there are a number of different ways to get there, but the only really overarching plot the game has is killing overlords and moving on to new continents. I was just looking at some of the old design goals posts, and wondering if we're ever going to see other big goals like that; I imagine carving a safe zone out of the wilderness and things like that would be main ones. But it would be very cool if we had two or three main goals whose completion kind of rules each other out, so you can wash up on the shore of a new continent and think, "Well, what kind of a continent am I going to make this?"