Thanks for the note on the typo, I've fixed that here and on the blog and on the website page.
And thanks for fielding the questions, c4sc4 and Nice Save, too -- pretty awesome that someone other than Arcen staff can answer that sort of thing at this point.
And:
holy heck I had no idea that alpha testers were putting in so much time. I was actually referring to Admiral, who has somewhere around 30 hours into the game (as of a couple of days ago, so it's more now). And I know Lancefighter has a solid number of hours, too, though I don't know exactly how much. Spikey00 is one of the ones with the least amount of time in it, and he still has 5 hours.
Anyway... wow. I had really been stressing about there not being enough content, because the difference between where it is and where I want it to be at 1.0 is pretty astronomical. But I guess there really are more monsters in this than there were in the entirety of the game Demon Stalkers, which I sunk hundreds of hours into as a kid, so I can see it in that light. And I'm not sure how many monsters were in Metroid or Super Metroid either, but I don't think it's hugely more than this. Zelda games tend to have a lot more, and Final Fantasy games have a LOT more, and those are more the figures I've been having in my head as ideal targets.
As you might guess from AI War, I like big games. I just didn't fully realize how big it already was, until the last couple of days. When you've been working on something for so long, you tend to minimize everything except the parts that are brand-new to you.