I'm more or less satisfied with the current control setup, though I wanted to put out for discussion a few adjustments I think might help it along.
Now that the game uses 4-way aim, I think it might be beneficial to make the straight projectiles for a lot of the mage classes larger to facilitate jumping and shooting. I remember a lot of games with 4-way aim tended to have pretty large projectiles relative to the size of the character, maybe even half as tall to just as tall.
I also noticed that holding "down" still inhibits jumping high. I think this should be removed since we'll be jumping over enemies and firing down more, and that's a bit tricky the way it is now.
This last one is a bit more drastic and might require some more significant re-balancing, but would it be OK to make the jumping physics a bit more "floaty"?
I'm not saying that the characters should jump higher, but I feel like it would be nice if we got a bit more air time to make jumping and shooting a bit more natural. Maybe have a bit more inertia in general.
Thoughts?