Author Topic: Lack of loot in large rooms  (Read 2518 times)

Offline The Mimic

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Re: Lack of loot in large rooms
« Reply #15 on: October 03, 2011, 11:37:08 am »
Having loot proportional to the size of the room would be excellent. As it is, I tend to ignore large rooms altogether due to the effort required to get a rather small amount of reward.

Ed: On that note, it might be interesting to supply throw-away loot the same way trash enemies tend to, to avoid oversaturation of valuables. Maybe small mana / health regeneration instant-use items based on the level of an area. You walk over it and get 10-20 mana back, for instance, sort of encouraging exploration further without dumping a truck of treasure on the player?

Offline BobTheJanitor

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Re: Lack of loot in large rooms
« Reply #16 on: October 03, 2011, 11:47:18 am »
Yeah I pretty much skip every maze room I see at the moment. I'm even pretty reticent to go into basements. They're not as bad as mazes, but they still tend to be a long room full of monsters in cramped corridors, with maybe nothing but a pile of (currently useless) consciousness shards at the end.

Since there's always another building a few steps away, there's just not much reason to bother exploring any big troublesome rooms right now, since you might get the same reward with much less effort in the next house.