EDIT: Now that I think about it, there are multiplayer considerations here, which why I can see why an "out of your hands" approach would be appealing, as then there is no synchronisation to bother with, as it only changes states on the server outside of human interaction. But still, it seems that a less "take part of the game away" approach could be used.
MP sync for it is easy (turn-based is very straightforward to sync: everything happens on the server, and the server tells the clients what happened), the reason why we couldn't just leave it as it is is that it's too far from complete and it's not likely that we'll be able to fill it out to the point of not generating endless consternation among players (particularly new ones) because the core game wound up needing a lot more attention than we previously thought. The strategy/citybuilding stuff also turned out to be a less promising idea than I thought overall. It's good expansion material if things go well and I have time to rethink it, but I felt that for 1.0 we were on course to wind up with a decent core game and a couple mediocre minigames when what we need is an awesome core game and as many awesome other things (if any) that we can manage.
* Tiers go away, and the revised model #2 is getting implemented in exchange for that. New crafting interface goes along with this.
What is revised model #2? Is it buried in another post somewhere?[/quote]http://www.arcengames.com/forums/index.php/topic,9561.msg88299.html#msg88299