ok, so i havn't played for a few updates and in my session today i was thoroughly impressed with the new balance and character changes - but one of the other recent changes caught me out completely - the 'adventurer' profession...
... it took me quite a long time to get stonebinder, lunbermancer and aquaurist on my second continent of this world... and while playing around with the new upgrade system i thought i would check out how the enchants would effect the other characters in my stable by glyph swapping around a bit.... then with my character of choice i head back out into the world and crank out a couple of missions to get wind shelter scrolls to get me over to the lava flats and skelbot junkyard i want... but with scrolls in hand i was gutted to learn that i had nullified my settlement residents professions and was back to square one with searching for new survivors with relevant professions...
... I was rather disappointed as you can probably imagine... and all being well i wont make the mistake again... i remember reading about the new class in the change log but didn't properly absorb the details of the change before glyph swapping my way back to square one....
admittedly now i have four 'adventurers' so i can get on with one aspect i really enjoy in this game - building a stable of characters - and this will be all the better with the new and greatly improved characters...
... BUT i get the feeling that i will not be the only player to ever fall into this trap and feel that it might be a good idea to glyph swap automatically in the usual way from one 'adventurer' character to another, but to have a pop up 'are you sure?' when swapping to a character with another profession - perhaps with a quick explanation of consequences in terms of loss and potential gain in terms of another slot for your stable....?
any thoughts before i chuck this on mantis...? cheers