Author Topic: Just a note about what's going on with AVWW.  (Read 37006 times)

Offline icepick37

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Re: Just a note about what's going on with AVWW.
« Reply #45 on: September 12, 2012, 05:48:22 pm »
I'm surprised you're saying as much as you are.  :)  Just stop while you're ahead already, haha. We can wait.

Offline LaughingThesaurus

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Re: Just a note about what's going on with AVWW.
« Reply #46 on: September 12, 2012, 06:03:15 pm »
Yeah, yeah. We've got to stop theorizing.
I know two people at least who reveal too much if I theorize about anything around the people who keep quiet, I don't want to do that with actual things that involve business strategy and such on accident!

Anyway, I totally see what you're saying there. I do figure that they're pretty big changes, but I was making the assumption that the most base game would still be there as it is. I mean, think about the hundreds and hundreds of rooms you've already got laid out, made by community members, the map maker, the whole movement and jumping and combat as it is in the current perspective... changing that would almost be too big, that's what I was thinking. But, if that 'mode' is still in, then anything really is on the table.
It could be anything. Be prepared...

Offline mrhanman

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Re: Just a note about what's going on with AVWW.
« Reply #47 on: September 12, 2012, 06:05:56 pm »
Plus all that stuff with tipping our hand too early in general, and then people jumping in with wrong assumptions, etc, etc.

Jumping to conclusions and randomly asserting wild assumptions is half the point of the internet!  8)

I think the new mode is a tie-in with Team Fortress 2 that has an entirely hat based economy.  It will be called A Mann Without Wind and has a corporate sponsorship with the company that manufactures Bean-o.  :D

Offline Aklyon

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Re: Just a note about what's going on with AVWW.
« Reply #48 on: September 12, 2012, 06:31:06 pm »
A Mann Without Wind
That totally fits the kind of name you'd see in TF2. Or one of their comics related to it.

Offline x4000

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Re: Just a note about what's going on with AVWW.
« Reply #49 on: September 12, 2012, 06:39:21 pm »
Yep, indeed, stopping while I'm ahead. ;)
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Offline LaughingThesaurus

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Re: Just a note about what's going on with AVWW.
« Reply #50 on: September 12, 2012, 06:43:34 pm »
A Mann Without Wind sounds like a project of a woman trying to eliminate her boyfriend's gas.

erm... not the kind of joke I often make.

Offline Aklyon

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Re: Just a note about what's going on with AVWW.
« Reply #51 on: September 12, 2012, 08:07:40 pm »
Or a man(n) underground.

Offline Gallant Dragon

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Re: Just a note about what's going on with AVWW.
« Reply #52 on: September 12, 2012, 11:04:18 pm »
You guys should really do an "enhanced edition" thing like CD Projekt did with The Witcher.  As in a re-release with big fanfare and a new trailer and interviews and a parade...

Yeah...
It's just carriers all the way down!

Offline Misery

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Re: Just a note about what's going on with AVWW.
« Reply #53 on: September 12, 2012, 11:08:36 pm »
I can also see that causing some issues in the community, to see the entire game function fundamentally differently... while it is NOT in alpha.

While we are obviously not changing the perspective again, we are making some pretty huge changes.  The issue of community acceptance or rejection of the new stuff is something that we take seriously, though, so we're taking some measures to make sure that people don't lose the current way things work while we are also giving everyone access to the new way things will work.  Can't say more in detail about that yet, but for now I will misleadingly say that you can think of this as introducing two "modes" to the game.  One that is the present way things work, for those who want to continue to have that experience and even the current art, and then a new way that has the new art and improved functionality and which will be where 99% of future development efforts are put for the game.

We have a pretty cool game at the moment, and we don't think that embarking on a new way for the game to work should do away with the stuff you already like.  Now -- everything that I said above was true in the strictest sense of the word, but there were some definite half-truths there.  Just so nobody calls me on that when we reveal what we're actually doing.  We're trying to make sure that we can get a major press story out of this when we announce it, which seems likely -- but not if we blow the story here before that happens.

Plus all that stuff with tipping our hand too early in general, and then people jumping in with wrong assumptions, etc, etc.


Well, that's just super.  Now I'm more confused than I was before.   ....not that that's hard to achieve, hah.


Though I'm wondering exactly how dramatic of a change this is going to be, whatever it is.  Doing things like revamping specific mechanics, like the crafting system, or stuff like that, is pretty dramatic as it is, when you think about it.   Mostly, I'm hoping this isnt gonna change too much of the most basic fundamentals of the game:  The game, in it's most basic description, is a randomly-generated Metroidvania-ish platformer with shmuppy sort of combat, with items, loot, and spells to get to power up your character, and a focus on exploring efficiently as opposed to trying to go through every room ever, and a world-map system that ties all the areas together and has some special functions of it's own.   Those are what I consider the absolute basics, all of the more detailed mechanics then get built on top of that.    Are we looking at changing/removal of any of these things, I wonder?   Hoping not, but the possibility does occur to me.


Beyond that though, the idea of multiple "modes" intrigues me.  I tend to find that games with many modes to choose from offer quite alot more content and replay value than games that just have ONE mode.   I can think of a mode I'd love to see sometime, something like a boss rush mode.   Love that idea in any shmup or in anything that's remotely like a shmup, and in platformers too.

Is this an idea that you've had in the works for awhile, or is this something that just suddenly came to you recently?


Well, I look forward to it, whatever it is.  I'm gonna guess and say that it's probably something pretty awesome.

Offline x4000

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Re: Just a note about what's going on with AVWW.
« Reply #54 on: September 13, 2012, 08:15:54 am »
Regarding when we thought of this: it's really not one single idea, it's dozens of them. A lot of those have been things that we've been thinking about for a few months now, but couldn't do for various reasons. The idea to tie all of it together in the fashion we are now, plus about half of the ideas that actually tie them together, are new in the last week or so.

Keith and I have spent a solid 4 days or so coming up with a hefty 19 page design document to make sure everything is right and fits together. Josh has been reviewing that and doing analysis of his own, and has also been collating feedback from forums and the press into specific actionable ideas, plus he's had some very sharp insights of his own.

Work on actual coding of this likely won't start until next week, but should go smoother this time around because of the more intensive design phase and the fact that we are workin off of past experience and feedback rather than treading into quite as experimental of territory as we have some times in the past. Anyway, I'm super excited not just to make this new version, but also to play it. :)
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Offline Panopticon

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Re: Just a note about what's going on with AVWW.
« Reply #55 on: September 13, 2012, 01:54:34 pm »
You aren't making the wait any easier Chris. :P

Offline x4000

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Re: Just a note about what's going on with AVWW.
« Reply #56 on: September 13, 2012, 01:57:53 pm »
My bad.  ;D
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Offline Nanashi

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Re: Just a note about what's going on with AVWW.
« Reply #57 on: September 13, 2012, 03:27:14 pm »
Quite a lot of anticipation riding on this news.

I've said this before, but all I really want out of AVWW is any change that makes me want to run out and show/brag/talk about what happened in the game to all of my friends. I think the weakest point in procedural games is the crafting of unique experiences (other than that one time I got stuck on that island with no cedar logs, which isn't really something I want to remember  ;)  )

Hope this meets that goal!

Offline Ragnarok

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Re: Just a note about what's going on with AVWW.
« Reply #58 on: September 22, 2012, 09:59:45 am »
Just add in an inventar and equipment drops and uniques. Basicly, add in some real exploration / loot besides spells !

Offline Giegue

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Re: Just a note about what's going on with AVWW.
« Reply #59 on: September 23, 2012, 11:19:31 am »
maybe they're adding the ability to be able to see map structures in the actual game.

ooh! and maybe fighting the fallen illari the mideval area talks about. that'd be kickass.