Reverting way back to the original topic, some comments on these missions. Now that they're doable (and I'm glad I never tried them before or I would have run out of characters in my settlement, yikes) I have been trying them every time one pops up. I have just now finally managed to finish one. There's a reason why too. To truncate a line from Batman (no not that movie, the other one), "I have given a name to my pain, and that name is Bat--" And it's not the frosty ones or the fiery ones, it's just the bog standard bats. They're so hard to see on so many of the game's backgrounds that I never notice them until they've already lost the mission for me. Argh! They're the epitome of
this. (Warning, swearing. Double warning, TV Tropes link, beware of endless clicking) If they were just a bit more visible, it wouldn't be a problem. As is, the 'challenge' they provide is of the worst kind, where sudden failure can come unexpectedly and without feeling like you the player could have done anything to avoid it.
Also, I wouldn't mind if that 'knocked out' idea came back if it would just fade the screen to black and warp you back to the mission staging area. Having to hunt back out through a maze-like room with no minimap after failing one of these seems needlessly cruel. Survivor rescues could benefit from that as well. If you manage to lose the survivor early on, you still have to pointlessly crawl your way back through to the mission exit. An in-mission option to abandon the mission and instantly be warped outside would sure be nice.