Yeah, you said before you'd give about a week's notice, I was wondering when that week might start (sorry for the confusion). But, if I'm reading your answer right, if things go right on your end (and we all just stop posting and leave you alone :-) ), we'll get the week's notice around or just after 9-11. Is that about right?
IF things all go to plan, then ideally we'll give the week's notice on or around the 13th through the 14h, and then the beta would be around a week from that date. I think at this point if the schedule slips, we'll be looking at a beta releasing on the 19th at the worst. Knock on wood.
Things are really speeding along lately for the game, and I am super excited to share it with you guys, but I'm definitely keeping quiet overall because it's too much of a time sink at the moment to talk about it when you'll be able to see it in such short order. We'll have a lot of new info coming out during the week before beta, though, while Keith is polishing up multiplayer and I'm talking to vendors and prepping builds and all that good stuff.
This game looks like a great companion piece to a confusing and disarrayed time in one's life, and the entire world. All the fragments from different eras and the backstory to piece together are very intriguing, like one of my favorite elements of the Fallout games. I imagine that with this approach it'll be possible to slowly, steadily add in new texts with most of the patches that tell us more. I'm looking for a meaningful post apocalyptic experience, and this looks to be it.
Thanks for the kind words -- and welcome to the forums! Our goal with AVWW isn't so much to tell a specific story, but to plunk you down in a broken world and let you carve a path of your own. And as a part of that, to create an interesting and compelling world around you. I think that we're getting there, as far as all that goes -- there's still a lot more we'll be building up over time in beta and after, as you say, but I'm pleased with the feeling that the whole package is giving me at this point. It's definitely the core of what I was looking for.