My argument is that MOST (not all, but most) of the complaints about the lack of mouse aiming are coming from fans of the first game, who want more of the same.
Most of the folks I've talked to who's first experience with the AVWW franchise is Valley 2 don't seem to be nearly as bothered by it.
Even in that thread on Steam, most of the complainers, and ALL of the loud ones are disappointed that they are missing out on a control scheme that they liked. I'm not hearing a lot of "this is my first experience with the franchise, but I just can't get into a game that doesn't use the mouse." If those types of complaints are out there in numbers, I'm not aware of them.
And, the fact of the matter is, we don't WANT to make AVWW again. To be frank, it didn't sell well enough to justify a "more of the same" sequel. And if it had, we wouldn't be giving away to previous owners for free.
My sole counter is to say:
What is the ratio of people who don't like it, to the number who DO like it
<this is coming from someone who has defended AVWW 2 on occasion>
Unfortunately, that's impossible to say. Why? because most people who like a game don't say anything. They just play it till they're done with it, and move on. Most folks really only take the time to comment on a game (or, anything for that matter, not just games) if they feel slighted or put-out by the makers of said thing.
I agree, and yet sadly, from a promotional standpoint, it is not acceptable.
I admit this freely: If I have NEVER played a game before, I glance at reactions: Whether they be good, bad, or ugly.
I pass up 9/10 games because of this: Since I cannot play the game itself, I look at other's reactions.
If said reactions are bad, I pass it up. Not because the game is bad, but because there are dozens of games that are perceived better. Games that are perceived better are better on average then games perceived bad, from my experience.
If the sequel to a game is blasted by it's original players, that's not good. If a game has no positive reviews, that is not good. If the majority of opinions for a game at the time of my viewing is not good, and the trailer for said game is not good, I (and many other consumers) will conclude said game is not worth further investigation.
The gaming world of today is not desolate enough to NEED 2D platformers to warrant deep investigation. There are dozens of them. Get a glance, buy or don't buy, move on. Such is market nature. I'm sure I'll be blasted otherwise, but market forces within Arcen and outside prove I'm more right then wrong.
Case and point: I looked up AI Wars before I joined these forums. Consensus was: It's hard, but fun and deep, so I bought it. The worst review of AI War 2.0 (if not 1.0) is still better then the best review of AVWW 1, so there can prove (from my perspective) that perception trumps reality for the new consumer. Given how AVWW 2 has shunned the first 1 so sharply, this is more important then ever. You've shunned the old base, so you need new consumers, I PRAY that you manage to get good reviews, otherwise Arcen has got them in a hole bigger then they were before.