Author Topic: Interested in being a part of a private alpha for Valley 2? Read here.  (Read 107774 times)

Offline Mánagarmr

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #330 on: December 16, 2012, 11:00:27 am »
A simple change in their attack pattern would probably solve most of the issues. Possible even a nerf to their damage, after what I can read here.
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Offline chemical_art

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #331 on: December 16, 2012, 11:31:59 am »
I agree a change to attack pattern would be best. Having them do swooping attacks where they go through the player then continue for a time before turning around to attack again would keep them annoying but not quite so deadly.
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Offline LaughingThesaurus

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #332 on: December 16, 2012, 02:27:46 pm »
Actually, the plan is to not have them be all that common. I only see bats planned for being in a couple different areas. We have 112 different enemies planned, and most of them will be specific to only one or two areas. For now, we really only have one enemy of each type in the game. But, we have lots of each type planned.
This... this might single-handedly make the game really awesome to me. Correct me if I'm wrong but, as it stands, it's pretty much 'most of the enemies are thrown in to each area' right? If the enemies had a bit more of a focused theme to them and they're all available to be used in the right places, then I could be like, wait, this is a perfect job for ______!

Offline tigersfan

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #333 on: December 16, 2012, 02:59:31 pm »
Kinda like that yeah.

Basically, we have 9 different enemy classes:

Large Walking
Small Walking
Large Flying
Small Flying
Ceiling Clingers
Stationary Floor
Stationary Flying
Crazy/Leaping
Wall Crawlers

Each class in the game has only one enemy type right now, so, any time you would see, for example, a Small Flying enemy in any region, it's going to be a bat. When we get all the enemies put into the game, you will only see those bats in a few regions, and other types of Small Flying in other regions.

I don't know if all regions have a theme, but some certainly do.

Offline tigersfan

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #334 on: December 16, 2012, 04:05:02 pm »
BTW, with the bats, what I ended up doing was dropping their health a lot. They are still really hard to hit, but, now it should only take one or two (at most) to actually kill them. Even with the weaker spells.

Offline Coppermantis

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #335 on: December 16, 2012, 04:11:10 pm »
BTW, with the bats, what I ended up doing was dropping their health a lot. They are still really hard to hit, but, now it should only take one or two (at most) to actually kill them. Even with the weaker spells.

That sounds good. Is anything being done about the landsquids (or whatever the things are that shoot off all the blue boomerang shots)? It seems that there's no way to kill them without taking significant damage or using a special, unless one of the classes I haven't played uses it.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline BobTheJanitor

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #336 on: December 16, 2012, 04:18:30 pm »
Is anything being done about the landsquids (or whatever the things are that shoot off all the blue boomerang shots)? It seems that there's no way to kill them without taking significant damage or using a special, unless one of the classes I haven't played uses it.

Use a homing shot or an illuminologist with light snake (or any other class with a snake spell, not sure if there are any?) and you can kill them with zero risk. That said, if those spells get a probably needed nerf, I'm not sure what you can do with them. Hope that they get nerfed also, I guess. They really do put out a lot of shots, especially with no double jump (at least at first) to dodge bullet hell attacks like in AVWW1.

Offline khadgar

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #337 on: December 16, 2012, 06:05:16 pm »
Derp, having trouble with the Alpha, by the time I compose my thoughts about spell and class balance into a coherent statement, they are no longer valid because the game changed. :)

I just finished a written review of all spell types & all classes, but now I view 702 patch notes and it changes half the stuff... doh!

Offline Mick

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #338 on: December 16, 2012, 06:25:14 pm »
Honestly I'm having trouble getting far enough to form much feedback because it seems a bit too difficult.

I've also run into situations where I can't advance in an because I can't jump high enough to get past.

Offline LaughingThesaurus

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #339 on: December 16, 2012, 06:33:22 pm »
I've encountered that as well, but it was just because I backtracked through an entire cave after getting the prize. I just killed myself and kept the prize, so it didn't really matter.

Offline Misery

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #340 on: December 16, 2012, 07:00:20 pm »
Is anything being done about the landsquids (or whatever the things are that shoot off all the blue boomerang shots)? It seems that there's no way to kill them without taking significant damage or using a special, unless one of the classes I haven't played uses it.

Use a homing shot or an illuminologist with light snake (or any other class with a snake spell, not sure if there are any?) and you can kill them with zero risk. That said, if those spells get a probably needed nerf, I'm not sure what you can do with them. Hope that they get nerfed also, I guess. They really do put out a lot of shots, especially with no double jump (at least at first) to dodge bullet hell attacks like in AVWW1.


I actually havent found those guys to be all that tough.    You just need to bring the right sort of spell to take them out, and they actually become quite easy.

Light Rocket can do the job, if you just keep throwing it into their bullets and advancing slowly.  Campfire seems to be their biggest weakness though, you can get through their pattern very fast and then hit them with whatever you like.   Havent been using Light Snake against them really, for the simple reason that it has zero ability to pierce enemy shots.


I dunno, I like enemies like that, that require you to stop and think about what the best tactics might be to get past them, or that might make you even go back and change to a class better suited for fighting them.   Seems to fit the game well.

Offline c4sc4

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #341 on: December 16, 2012, 07:09:31 pm »
Honestly I'm having trouble getting far enough to form much feedback because it seems a bit too difficult.

I've also run into situations where I can't advance in an because I can't jump high enough to get past.

There are slices that you can't get past on purpose without double or triple jump. It should be more obvious in the next patch when they add in the message letting you know.
« Last Edit: December 16, 2012, 08:41:47 pm by c4sc4 »

Offline tigersfan

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #342 on: December 16, 2012, 07:39:26 pm »
Honestly I'm having trouble getting far enough to form much feedback because it seems a bit too difficult.

I've also run into situations where I can't advance in an because I can't jump high enough to get past.

There are slices that you can't get past on purpose without double or triple jump. It should be more obvious in the net patch when they add in the message letting you know.

What he said ^^^.

Offline BobTheJanitor

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #343 on: December 16, 2012, 08:17:26 pm »
Havent been using Light Snake against them really, for the simple reason that it has zero ability to pierce enemy shots.

Light snake travels like a screen and a half. You can stand way back out of range and just kill everything. Anything ground based will die to it, although it isn't high damage so you do have to be a little patient.

Offline x4000

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