Author Topic: Interested in being a part of a private alpha for Valley 2? Read here.  (Read 107855 times)

Offline MouldyK

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #240 on: December 14, 2012, 09:35:46 am »
The one thing I am interested in, which we may not find out until Post-Beta, is how long the game takes to be beaten.

And besides adding game-length, is there any advantage to playing on a bigger map?

And replay value. In writing, the replay value seems decent with different classes and that, but I wonder how that holds up in actual play-through.


Though I will wait patiently for those answers as they probably are not key within an Alpha or Beta. :P

Offline x4000

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #241 on: December 14, 2012, 09:48:56 am »
In terms of discussing the game here while it's still in alpha... I don't inherently have a problem with that, but I do want to avoid poisoning the first impressions of new alpha testers that will be coming tonight and so forth.  I'm worried that my video, which I'm sure many of them watched, already did that though. ;)  What I mean by "poisoning" is that they know more than somebody coming to it blind would, and thus don't stumble where someone later will.  If someone is going to stumble or be confused later, we want you alpha testers to stumble and be confused now, so that we can fix it and those that come after have a better experience.

That's my only reservation about talking about alpha at the moment.  So what I suggest is maybe creating a separate thread with a header that says something like ***IF YOU'VE SIGNED UP TO ALPHA TEST BUT ARE NOT YET, DON'T READ THIS PLEASE*** and then talk freely in there.


To the question about mouse support for the menus, we've explicitly removed that.  The reasoning: we can't have half-baked mouse support in there (although we do in a few sections at the start of the game, which we're going to fix with time).  If there's mouse support for menus, then mouse support is expected for tooltips and a host of other things.  If we add tooltips and other things like that for the mouse, then we wind up gimping the gamepad experience and keyboard-only experience by comparison.  Suddenly you never know if you're missing something by not hovering with the mouse, etc.  It's a lot clearer for all concerned to focus on one control style, namely the one that matches the gameplay, and to simply work on making sure that flows as smoothly and quickly as possible at all times.

The one thing I am interested in, which we may not find out until Post-Beta, is how long the game takes to be beaten.

That's something we're interested in, too.  We've not played a full game session yet, though Keith has come close.  Our best guess is about 12 hours on a normal sized map, but that's one of the things that we are collecting data on from alpha.  Generally speaking, we're expecting it to take 80-140 turns to complete the game on a normal map, depending on how quickly and expertly you move around, how the luck of the mapgen was, what the overlord chooses to do, etc.  Overall most turns should be taking in the neighborhood of around 5 minutes at most, although many will take more like 2.  However, there are some special things that happen at various points in the game that take you into an extended bit of adventuring for 15-20 minutes before you get back to regular turns.

And besides adding game-length, is there any advantage to playing on a bigger map?

Yes, it affects the balance of how fast the aggression of enemies scales up.  So each turn "matters less" in a lot of senses.  Of course, you'll be taking more of them, so the cumulative effect is similar, but it gives you more decision points per point in time.  I suspect with each map size the experience is pretty different, but right now we've been focusing exclusively on Normal.  On larger maps you also have more room to kite the overlord.

And replay value. In writing, the replay value seems decent with different classes and that, but I wonder how that holds up in actual play-through.

It's a strategy game at core, with Metroidvania stuff on top.  I think the replay value comes from the strategic side more than anything else, although the adventuring bits do have lots of "let's try it this way this time" sort of decisions.  I think the replay value here is higher than AVWW1.  Once you get past three continents and have "seen it all" in AVWW1, there's no real incentive to keep playing anymore.  Here the game definitively ends earlier than that, but there is a much more interesting incentive to play again, in the same sense there is with AI War or any other strategy game.
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Offline x4000

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #242 on: December 14, 2012, 10:00:34 am »
If you're in the alpha, here's the changelog: http://arcengames.com/mediawiki/index.php?title=Valley_2_-_Pre-Beta_Release_Notes

If you're not, but plan to be, you may wish to abstain from that to preserve your first impression if you don't mind.
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Offline MouldyK

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #243 on: December 14, 2012, 10:12:20 am »
I would still say after reading everything and the video, i'm still blind to the whole game, but I pick things up fast.

I should plan to no-life the game on all the settings and record my times then xD


Lastly, the Turn-Based Nature with Platform undertones makes it sound like how X-Com or Total War (except those are strategy on both gametypes) is with 2 types of gameplay mixed in. Sounds cool like that.

Offline Mick

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #244 on: December 14, 2012, 10:20:37 am »
I would still say after reading everything and the video, i'm still blind to the whole game, but I pick things up fast.

I should plan to no-life the game on all the settings and record my times then xD


Lastly, the Turn-Based Nature with Platform undertones makes it sound like how X-Com or Total War (except those are strategy on both gametypes) is with 2 types of gameplay mixed in. Sounds cool like that.

It's actually a lot like Actraiser. Which is good, cause that was an awesome game.

Offline Misery

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #245 on: December 14, 2012, 10:35:09 am »
I would still say after reading everything and the video, i'm still blind to the whole game, but I pick things up fast.

I should plan to no-life the game on all the settings and record my times then xD


Lastly, the Turn-Based Nature with Platform undertones makes it sound like how X-Com or Total War (except those are strategy on both gametypes) is with 2 types of gameplay mixed in. Sounds cool like that.

It's actually a lot like Actraiser. Which is good, cause that was an awesome game.


That is a good way to put it.   Though, probably with a bit better pacing and more depth.   I liked Actraiser in theory, but in practice..... waaaayyyyyyyyy too much sorta sitting around waiting on the world map (I'm SO glad THIS game is doing it turn-based instead of real-time!), and not enough running around stabbing things. 

I havent seen enough of the strategic mode just yet myself.  The majority of that 2 hours of play so far was me exploring random tiles to get an idea of what was in them, and occaisionally either A: dying, or B: running into a goofy glitch, or C: arguing with my controller, which would spaz out every now and then because Sony, and sometimes because Windows.     One thing I did notice immediately though, is that even just in the very small starting area, there's tons of different types of tiles.   Seems like there's going to be many, many more tile types than in the first game, which is a good thing.  I think my biggest issues with the first game were all related to the worldmap.  There was so much that could have been done with that part of the game, yet wasnt.  Looking like this one, though, is going to be doing all of that.   Cant wait to really dive into it here.

Offline Mick

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #246 on: December 14, 2012, 10:40:59 am »
I liked Actraiser in theory, but in practice..... waaaayyyyyyyyy too much sorta sitting around waiting on the world map (I'm SO glad THIS game is doing it turn-based instead of real-time!), and not enough running around stabbing things. 

I remember when I played Actraiser I loved the SimCity part a lot more than the platforming. So I would always be rushing through the platforming part to get back to building my town.   :P

The game was a very odd combo, but it worked!

Offline LaughingThesaurus

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #247 on: December 14, 2012, 12:36:25 pm »
I dreamed I was playing this game based on that short video Chris released.
All I got to do was pick a mage class and choose a mission though. I didn't actually go into any map square or anything.

Offline Teal_Blue

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #248 on: December 14, 2012, 07:14:27 pm »
Didn't want to read the entries since yesterday, fearing spoilers, since i'm just in the opening right now, but have to say, IT IS BEAUTIUL!!!!   :)  I AM LOVING IT!!!

:)

-T

p.s. will come back and read stuff later, after i'm a bit into it and not too worried the reading and video will let me know too much!
:)

Offline x4000

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #249 on: December 14, 2012, 07:16:55 pm »
Thanks, Teal -- I have to say, I really needed that after Youtube commenters and just the mention of the RPS comments (which I've not read).  The art isn't mine this time, and I think it's beautiful too -- but some folks expect multimillion dollar graphics from every game they see, apparently.
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Offline LaughingThesaurus

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #250 on: December 14, 2012, 07:18:28 pm »
I don't see how people could still be giving it crap. I mean, I do have some honest criticisms of it, but it's really very nice looking and I can't wait to see it in motion without the horrible compression of youtube.

Offline Mánagarmr

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #251 on: December 14, 2012, 07:23:17 pm »
It's the Internet. People are generally douchebags on the Internet. No surprises there.
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Offline Mánagarmr

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #252 on: December 14, 2012, 07:26:35 pm »
On the other hand, the Youtube comments on this video seem to be alright. I can't see any blatant trolling or douchebaggery.
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Offline Aklyon

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #253 on: December 14, 2012, 07:29:19 pm »
Its not the cost of the graphics, its more 'amgyouhavediffierntgraphicsyuhavedifferentgraphicsitsnotphotorealisticorshinyenoughwaaaaa'.

Offline x4000

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Re: Interested in being a part of a private alpha for Valley 2? Read here.
« Reply #254 on: December 14, 2012, 07:32:03 pm »
I've been deleting the bad comments, though there have only been about 4.  Broken window syndrome, you know.  The good far outweigh the bad, though.  Mostly it's been a matter of "you need a million animation frames for everything."
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