Here's another screenshot tease. This one has the same debugging info in the upper right, which would not normally be there. It also has the miasma dangerfall graphics from the first game at this point (which I intend to replace), and it's showing a piece of character art from the first game (I just haven't had time to code in the last batch of new character art from heavy cat, it's not like we don't have it).
This is from an area of the game where you go to level up. You can also see the entire HUD down in the bottom left of the screen. You have four four spells from your mage class (the rightmost one of which costs ammo), you can see how much ammo you have, how many mercenary coins you have, and then what your health is like (the 71 is 71/100 on the third of four health tanks, ala Metroid).
Another fun thing to notice is that we now have angled background walls for the grounds outside, which helps those to look more organic like the foreground ones do.