I actually wasn't around then or anything, but I did peruse some very old AI War posts... and Chris seemed very enthusiastic to present his updates, but didn't quite know how to by then. Hadn't figured it all out yet, and was taking feedback, which has led to how awesome this company is. That is, being open to critique, not that the community "made" Arcengames or anything.
But like, I can see less enthusiasm for some of the AVWW stuff. The blog posts about worldgen and stuff were awesome, but I dunno, it wasn't as positive as this was. What I see here are more awesome elements of AI War mixed in with the awesome elements of AVWW, with a fair amount of knowledge-from-experience being put into practice as well. It's almost like every favorite element of the creative process had all come together, at least from the outside looking in. Almost as if like, you know enough to really know what you're doing, but there's enough room for you to make your own interpretations of how to do things as well. It's a happy medium in that they look happy with everything! =D
I might be a bit off on that though.