Author Topic: Enchants based on Tier?  (Read 3938 times)

Offline x4000

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Re: Enchants based on Tier?
« Reply #15 on: April 03, 2012, 02:25:30 pm »
If they were changed to guaranteeing that you got what you were seeking they would be much more of a gameplay choice, by locking me out of other types of enchant I would actually have to pay attention to when I had it equipped, as well as there being higher value attached to actually acquiring them, for some of the rarest things in the game they are a bit naff.

The concern I suppose is that it would make it easier to grind your way into better and better enchants of a certain type, but I can't imagine doing so being useful in the long run.

This.
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Offline shadow9d9

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Re: Enchants based on Tier?
« Reply #16 on: April 03, 2012, 02:49:33 pm »
A general reply here.  I have at least 20 enchants now, 30 or more if you count multiples of the same type.  The best defense I have is -15% damage and -% to detection... What is detection?  This is main way to increase the strength of your guys from continent to continent right?

Also, you get enw guys to choose from when rescuing from missions.  I did a rescue mission and unlocked the bronze people.  I imagine the next level of people won't be able to be rescued until Tier 2?

Offline tigersfan

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Re: Enchants based on Tier?
« Reply #17 on: April 03, 2012, 02:53:39 pm »
The main way to increase your character's strength is to get stronger spells. You do this by collecting the necessary crafting ingredients then crafting the new spells in the settlement.

All NPCs are on the same tier as you. You can rescue/unlock more by finding "Rescue NPC" missions in different region types (junkyard, abandoned town, etc.) throughout the game.

Offline shadow9d9

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Re: Enchants based on Tier?
« Reply #18 on: April 03, 2012, 03:15:52 pm »
The main way to increase your character's strength is to get stronger spells. You do this by collecting the necessary crafting ingredients then crafting the new spells in the settlement.

All NPCs are on the same tier as you. You can rescue/unlock more by finding "Rescue NPC" missions in different region types (junkyard, abandoned town, etc.) throughout the game.

I meant strength as in carrying over from one continent to the next.

Well, what NPCs are considered the bronze age as opposed to other ages?  I unlocked the very first one. I could unlock the others just by finding the missions in other regions.. so I could do it all on the same tier then?

Offline Kregoth

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Re: Enchants based on Tier?
« Reply #19 on: April 03, 2012, 03:20:21 pm »
You know, I wouldn't mind seeing some sort of way to sacrificing unwanted enchantments to help boost you to your next,  or combining them to get a new random enchantment. After a while the damn enchantments bars get so cluttered and large it grates my teeth.... I know I can just drop them, but for how much hunting and gathering you do to get the damn things.... well it be nice if I could actually do something with them instead of just throwing them away to simply clear the bars.

Offline Penumbra

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Re: Enchants based on Tier?
« Reply #20 on: April 03, 2012, 03:24:54 pm »
I am fairly sure that was suggested before, somewhere. A way to "sell" you items. Was it a furnace in town or something? Maybe it was a gambling mechanic. Someone else will remember better than I.

Offline x4000

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Re: Enchants based on Tier?
« Reply #21 on: April 03, 2012, 03:42:25 pm »
The main way to increase your character's strength is to get stronger spells. You do this by collecting the necessary crafting ingredients then crafting the new spells in the settlement.

All NPCs are on the same tier as you. You can rescue/unlock more by finding "Rescue NPC" missions in different region types (junkyard, abandoned town, etc.) throughout the game.

I meant strength as in carrying over from one continent to the next.

Well, what NPCs are considered the bronze age as opposed to other ages?  I unlocked the very first one. I could unlock the others just by finding the missions in other regions.. so I could do it all on the same tier then?

Yes, in terms of one continent to the next enchants are your main buff.  However, it's a fairly slow build.

In terms of NPCs, "Bronze" is not an indicator of quality.  Bronze Age refers to a historical time period (aka, Rome/Greece in the real world -- Macedonia, all that good stuff).  The characters from various time periods are all roughly equivalent, although they do have different innate stats and graphics and so forth.  So it's giving you more options and more choices about how you customize, but it's not giving you generally-better options in characters.  You won't stop using ice age folks because you now have bronze age folks.  But you might take a bronze age guy somewhere that you wouldn't take your main ice age character, for instance, or vice-versa.

You know, I wouldn't mind seeing some sort of way to sacrificing unwanted enchantments to help boost you to your next,  or combining them to get a new random enchantment. After a while the damn enchantments bars get so cluttered and large it grates my teeth.... I know I can just drop them, but for how much hunting and gathering you do to get the damn things.... well it be nice if I could actually do something with them instead of just throwing them away to simply clear the bars.

Yep, as Penumbra noted it's something already in mantis and that might be nice down the line.  However, it would accelerate your enchants-acquisition-rate which isn't something we'd really want to do at the moment, so that complicates it.  It's basically on ice until sometime after 1.0.  If the number of enchants goes up a lot, then it might make good sense to allow players to increase their rate of acquisition in this way so that they can keep up.  We'll see; for now, just dump them for sure.
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Offline Penumbra

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Re: Enchants based on Tier?
« Reply #22 on: April 03, 2012, 03:54:35 pm »
for now, just dump them for sure.

Sorry to nitpick, especially with everything being done all at the same time right now, but from a usability standpoint it's a little counter-intuitive to leave things all over the floor. We have limited inventory, but infinite on the ground? To permanently destroy something we need to drop stuff off in a mission.

If the incinerator just gave 10 consciousness shards of a random color, it would at least be a place to direct players when their inventory is full.

Offline BobTheJanitor

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Re: Enchants based on Tier?
« Reply #23 on: April 03, 2012, 03:59:41 pm »
Sorry to nitpick, especially with everything being done all at the same time right now, but from a usability standpoint it's a little counter-intuitive to leave things all over the floor. We have limited inventory, but infinite on the ground? To permanently destroy something we need to drop stuff off in a mission.

I don't like permanently destroying anything unless I'm getting something back for it. I've been dropping my enchants in a surface mission chunk in my settlement region, where I can easily warp back to find them without enemies around bothering me while I'm sorting inventory, but where they won't clutter up the ground in my settlement. But I've been throwing stuff on the ground in out of the way places since the first release. Never know when it will be useful. Like when all those 'low level' healing potions that I had collected turned into upgrade stones. :D

-% to detection... What is detection?

In theory less detection allows you to stealth past monsters without them attacking you. In practice, it's a bit shaky. I think it's bugged but it's kind of hard to test since there's nothing to tell you for sure if a monster has seen you or if they're just wandering in your direction naturally.
« Last Edit: April 03, 2012, 04:01:36 pm by BobTheJanitor »

Offline Terraziel

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Re: Enchants based on Tier?
« Reply #24 on: April 03, 2012, 04:24:46 pm »
-% to detection... What is detection?

In theory less detection allows you to stealth past monsters without them attacking you. In practice, it's a bit shaky. I think it's bugged but it's kind of hard to test since there's nothing to tell you for sure if a monster has seen you or if they're just wandering in your direction naturally.

As someone who primarily uses a -70% detection enchant I can at least confirm that they work and are very helpful, bats are the most obvious enemies to test it on, It takes effort on my part to get bats to notice me.

That said I did make a mantis asking for a visual representation of detection because well it definitely doesn't feel like some of the enemies are affected by them on the scale that -70% implies they should be.

Offline BobTheJanitor

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Re: Enchants based on Tier?
« Reply #25 on: April 03, 2012, 05:04:26 pm »
As someone who primarily uses a -70% detection enchant I can at least confirm that they work and are very helpful, bats are the most obvious enemies to test it on, It takes effort on my part to get bats to notice me.

That said I did make a mantis asking for a visual representation of detection because well it definitely doesn't feel like some of the enemies are affected by them on the scale that -70% implies they should be.

I've only toyed with them a little bit, but it really felt broken-ish at the time. Maybe we need a cheat/dev command to make enemies light up in some way when they notice you. Or perhaps get an exclamation point over their heads. The main offenders I notice in stealth missions is the clockwork probes. I am convinced that they completely ignore stealth. I don't know if stealth assassination missions use the same mechanic, although I always assumed they just gave you an invisible -X% detectability enchant for the duration of the mission.

Offline keith.lamothe

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Re: Enchants based on Tier?
« Reply #26 on: April 04, 2012, 01:52:52 pm »
I don't know if stealth assassination missions use the same mechanic, although I always assumed they just gave you an invisible -X% detectability enchant for the duration of the mission.
That's exactly what it does, and it stacks with anything you're wearing.  I've been awaiting reports of stacking-hilarity on various stats, particularly CDR.
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Offline Penumbra

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Re: Enchants based on Tier?
« Reply #27 on: April 04, 2012, 02:03:38 pm »
There are many little additions that would help Stealth, the previously mentioned exclamation point being one of them. A visual depiction of monsters awareness range would also allow for real penalties for being seen.