Arcen Games
General Category => A Valley Without Wind 1 & 2 => Topic started by: Itchykobu on September 29, 2011, 08:21:54 pm
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So...in the background of the ice age I see massive "dinosaur" skeletons. But people are alive in the ice age. I'm really hoping this means that some of the "raiding parties"/bosses are screen-filling carnivores that you have to jump inside of to destroy.
Procedurally-generated intestines with amoeba sub-bosses and a heart that you have to find and kill to stop the creature from destroying your settlement would be...ummm....AWESOME.
Edit: Not much correlation between my first 2 sentences, now that I re-read them. So, to correlate - apocalypse + different time periods + dino skeletons in one of the "future" time periods = (hopefully) massive monster/boss/levels in the "past"
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All I'll say is: ;D
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The first time I saw one of those dinosaurs on the ground I thought "I wonder if I can explore inside"
Sadness when I couldn't. :(
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Procedurally-generated intestines with amoeba sub-bosses and a heart that you have to find and kill to stop the creature from destroying your settlement would be...ummm....AWESOME.
This reminds me of a level in the SNES game Radical Rex, you were eaten by a bigger dinosaur and had to make you way through his very bouncy intestines.
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This reminds me of a level in the SNES game Radical Rex, you were eaten by a bigger dinosaur and had to make you way through his very bouncy intestines.
Yeah, I bet this kind of level would add some more nostalgia for most players thanks to many memorable games. For me it's Crusader of Centy (Sega Genesis) where one of the levels was a giant monster, and the boss was its heart.