Seriously, it makes me want to play Superman 64 to get the taste out of my mouth.
You guys chose to make a platforming game that was truly random, thus negating the possibility of interesting platforming (as both the length you can jump and the length needed to jump can not be synchronized). The purely random level design constantly reminds me how bad of an idea it is to mix with platforming, be it doors that lead to hundred foot drops into lakes of acid, doors that spawn you inside of enemies, areas that occasionally make it impossible to return to base. I haven't seen such lazily built infrastructure since I played Rise of Immortals.
It's also a combat game with no reason to fight monsters, in fact you are actively punished as they not only drop nothing, but grow up into stronger versions if you kill enough of them. Furthermore it employs permanent death, which punishes you for any sort of risky play and rewards you only the incredibly boring and passive, "shoot at enemies from places they can't return fire" style of play.
As enemies don't drop loot, progression is based on missions. This would be fine if they all weren't "Shoot this big robot (or bat!) from across the screen for fifty seconds. Yes, I realize there are other equally exciting missions unlocked later in the game, but in the five hours I played this game I ran into none of them. Two of the most confusing missions conceptually were the one built for "hard core combat enthusiasts" that encourages even more passive play through every attack instantly killing the target and the mission for "hard core platformers" that confused platforming with
guess which door isn't a dead end. Both of these exciting options lead to permadeath upon failure.
As the game is non linear, I thought, perhaps the earlier missions are set up to spoon feed unskilled players, perhaps the story line bosses are more exciting, so I went to kill a lieutenant only to find he too was a giant robot who I shot from max range. At this point, I could hardly believe the game cost money, but, unable to believe every enemy was a giant robot, I decided to try one more level and set out to kill the overlord. I was happy that there were new non robotic boss types, but, other than the floating ball of plasma which I kited around in circles, the same strategy of run around at max range and shoot around corners earned me three boss kills in just over an hour of play. For this heroic feat I was rewarded with 2 worse copies of enchantments I already had, a bonus to damage types I didn't own, and a "congratulations you beat the bad guy" line. I still didn't have anything interesting to fight, I didn't have any deeper understanding of the plot, and I didn't have any reason to keep playing this terrible waste of MB.
Me and my roommates bought a 4 pack hoping to experience something we could all play together, like Terraria or Diablo. I have never been so disappointed by a purchase.
To sumerize:
- Progression is based on tedious elements
- None of the initial enemies are interesting.
- The game takes too long to introduce unique elements.
- Boss fights are boring and repetitive.
- Death is far too punishing.
- The game is almost entirely monotonous farming.
- The platforming elements don't mesh well with random world creation.
- A lack of recovery moves makes melee builds nonviable