Author Topic: Give new players enchants in multiplayer  (Read 2382 times)

Offline nanostrike

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Give new players enchants in multiplayer
« on: May 01, 2012, 01:31:00 pm »
Currently, Multiplayer is pretty good on letting new players get into things.  Everyone has the resources collected, so they can craft their spells...

But there's one problem.  You join with no enchants.

And when everyone is decked out in awesome enchants and the server has a lot of powerful enemies unlocked, it's almost impossible to catch up.  Perhaps giving first-time joiners some free enchants would really help the multiplayer.

Offline zebramatt

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Re: Give new players enchants in multiplayer
« Reply #1 on: May 01, 2012, 01:47:08 pm »
 :D

Sorry, this topic made me smile!

Offline Toll

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Re: Give new players enchants in multiplayer
« Reply #2 on: May 01, 2012, 02:26:05 pm »
It's a good point though. Perhaps one or two random enchantments per bodypart (provided people have actually gotten some already) might not be all bad. For obvious reasons, they wouldn't count towards the "number of enchants gotten".

Offline Wanderer

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Re: Give new players enchants in multiplayer
« Reply #3 on: May 01, 2012, 02:36:51 pm »
1/body part/continent the server is on?  So Cont 4 you get 4 each, cont 1 you get 1 each?
... and then we'll have cake.

Offline Toll

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Re: Give new players enchants in multiplayer
« Reply #4 on: May 01, 2012, 03:20:16 pm »
Having them increase by continents might cause it to stray into the (rather undefinable) area of "overwhelming". At continent six, you'd get 24 or 30 enchantments (can't remember if any head enchantments come from containers, but I don't think so). That's already starting to become a bit too much for someone who's never played before.

Offline Wanderer

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Re: Give new players enchants in multiplayer
« Reply #5 on: May 01, 2012, 03:44:58 pm »
Having them increase by continents might cause it to stray into the (rather undefinable) area of "overwhelming". At continent six, you'd get 24 or 30 enchantments (can't remember if any head enchantments come from containers, but I don't think so). That's already starting to become a bit too much for someone who's never played before.

I'm not entirely sure someone who's never played before should go near a continent 6 server anyway.

Hm, though that does remind me I wanted to recommend something on Mantis.  Show maximum Continent and Tier on the Internet Available Server list.
... and then we'll have cake.

Offline zespri

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Re: Give new players enchants in multiplayer
« Reply #6 on: May 01, 2012, 03:49:00 pm »
I think in this topic "new players" = "players who joined a game in progress", and not "players who never played the game before"

Offline Professor Paul1290

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Re: Give new players enchants in multiplayer
« Reply #7 on: May 01, 2012, 03:50:26 pm »
It's probably not necessary to give them a lot of enchants, just enchants of similar quality to what other players are using.

Offline Toll

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Re: Give new players enchants in multiplayer
« Reply #8 on: May 01, 2012, 05:05:38 pm »
Just a thought I had: Extend this to old players as well, and give enchants based on how many have been given in total, where the number given is a tenth of the difference with a maximum of two. I.e. if the last enchantment you got for the leg slot, for instance, was based on getting ten enchantments, and the maximum number is now forty leg enchants, then you'd get two leg enchantments. This means old players returning to a server get a small jump ahead in power, and new players start off with some enchantments as well.

Offline khadgar

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Re: Give new players enchants in multiplayer
« Reply #9 on: May 01, 2012, 07:37:46 pm »
Stop the presses! I've figured it out. It came to me in a dream. It's a great solution, or, if not a solution, then a really good start.

Currently, lieutenants & overlords drop special enchant containers. Did you know that they stay there forever, for all players to pick up? So... why not just say that after the overlord boss room gets loaded into memory, the enchant containers warp to the settlement, for easy access to any new character. BOOM.

All new characters get 1 new enchant for each lieutenant killed, and 3 for each overlord. You are adding absolutely nothing to the game at all that the players couldn't already get if they realized that going to the defeated overlord room would net them 3 free (good) enchants, you're just making it more accessible.

I AM BRILLIANT

Offline omegajasam

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Re: Give new players enchants in multiplayer
« Reply #10 on: May 02, 2012, 08:57:21 am »
I think the big problem with this is people joining when the game is in tiers II-V of the first continent. What ever the solution is it would have to be one that gave easy access to people who are at the wrong gear stage.
Wither that's some kind of enchant generation building that gives out a few enchants of each type of a number based on current progress, or any other solution that can be thought of.
Perhaps you could have it so the building links to a fixed space regardless of continent, and you can do some kind of fixed upgrade per continent/tier?

Something like, the building starts with X of each slot, each containing fixed enchant. With each building upgrade (one per tierish) some of the enchants are refreshed to a new ones?

The building could get larger and more impressive as time goes on, so you have some kind of central visible progression as you get further and further, and could serve other purposes.

I'm idea dumping at this point, but the gist of it is linking getting people started into some kind of intercontinental progress system. A system that also rewards current players at the same time would be better, as it allows interactivity and reason to pursue upgrades which aid new arivals.

Offline keith.lamothe

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Re: Give new players enchants in multiplayer
« Reply #11 on: May 02, 2012, 12:09:40 pm »
For 1.008:

* Now when a new player account is created and picks its first character in a world where there's more than one continent or the first continent is above tier 1, the new character is given 1 "catchup" enchant per each of the 4 main slots per continent (max 3 per slot, to keep this from getting too spammy).
** The catchup enchants (and any enchant from a rare-enchant-container drop from an overlord or lieutenant, or from a catchup-enchant-container in the first settlement of an expert-start world) use the current enchant quality levels achieved in that world, but do not increase those quality levels the way getting an enchant through charge-buildup would.
** This happens in both SP and MP; it's mainly for MP but it's also helpful if you're handing a world around or having multiple people play it on the same machine in serial fashion, or simply create a new player account for some other reason, etc.

Thanks :)
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Offline nanostrike

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Re: Give new players enchants in multiplayer
« Reply #12 on: May 02, 2012, 12:19:47 pm »
For 1.008:

* Now when a new player account is created and picks its first character in a world where there's more than one continent or the first continent is above tier 1, the new character is given 1 "catchup" enchant per each of the 4 main slots per continent (max 3 per slot, to keep this from getting too spammy).
** The catchup enchants (and any enchant from a rare-enchant-container drop from an overlord or lieutenant, or from a catchup-enchant-container in the first settlement of an expert-start world) use the current enchant quality levels achieved in that world, but do not increase those quality levels the way getting an enchant through charge-buildup would.
** This happens in both SP and MP; it's mainly for MP but it's also helpful if you're handing a world around or having multiple people play it on the same machine in serial fashion, or simply create a new player account for some other reason, etc.

Thanks :)

That's pretty much exactly what I was asking for.  Perfect.