Author Topic: How is resource consumption calculated?  (Read 2152 times)

Offline OobleckTheGreen

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How is resource consumption calculated?
« on: September 27, 2011, 01:56:52 am »
My settlement now has 10 people. I put in 10 houses, 3 farms, and 2 wells. Each turn, my wheat on hand drops dramatically by about 100, so I won't have any left in a turn or two. So I figured I need more wood so I could build more farms. I strode and and conquered, oh, 3 or 4 monster holdouts that were guarding wood caches. But now that they're clear, I still don't see new wood coming in every turn. I figured out how my character can give wood to the settlement, but I'm not understanding the resource management cycles. Seems like a town of 10 with 2 farms ought to be good, but maybe I need more? How many people does one farm support? Is there something special I have to do with newly cleared caches of resources so I start adding them to my inventory automatically? I don't see an obvious way to tell the people to go get it.

Feels like I'm missing something fundamental, here.

Offline c4sc4

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Re: How is resource consumption calculated?
« Reply #1 on: September 27, 2011, 02:20:06 am »
You have to build a woodcutter's guild and assign a npc to work there to gather wood. By conquering resource tiles (which only affect settlements within 3 tiles), the rate at which the npc working at a woodcutter's guild gathers wood. Same thing applies for granite except they are Quarriers' guilds instead.

You do actually have npcs assigned to the farms and houses right? These structures don't do anything if you have no one assigned to them.

Also, characters with the 'green thumb' trait gather food from farms faster and characters with the 'bipedal chainsaw' trait gather wood from woodcutters' guilds faster.

Also, the higher a npcs morale, the more effective they are at gathering resources.

Offline OobleckTheGreen

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Re: How is resource consumption calculated?
« Reply #2 on: September 27, 2011, 02:27:16 am »
Cool. How do you start a woodcutter's guild?

Offline c4sc4

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Re: How is resource consumption calculated?
« Reply #3 on: September 27, 2011, 02:33:41 am »
It's a building that you can build. just select it in the buildings list that is on the left. You can't build one until you are civ level 7, I believe. It also costs 200 cedar logs, 200 granite and 10 shards.

Offline Nalgas

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Re: How is resource consumption calculated?
« Reply #4 on: September 27, 2011, 02:39:12 am »
How many people does one farm support?

Beats me.  Apparently a whole hell of a lot less than it used to.  I just fired up the game to see how the beta compares to when I last put in any significant amount of time, and every single one of my settlements is about to starve to death, when they previously all had food surpluses.  Yay.

Offline Magos Mechanicus

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Re: How is resource consumption calculated?
« Reply #5 on: September 27, 2011, 04:32:11 am »
I too fell into the trap of inviting more people than my farms can support, but really the thing that bothers me in terms of resources is the fact that the Quarriers' Guild costs a full 200 Granite (and to a lesser extent, the Woodcutters' one costing 200 Cedar). Cedar is easy to pick up, but Granite outcroppings aren't that frequent and only give 1 Granite. I'm still short about 30, and I really can't spare that Granite for farms to un-FUBAR my settlement.

Offline eRe4s3r

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Re: How is resource consumption calculated?
« Reply #6 on: September 27, 2011, 04:38:33 am »
You could always find another settlement and "plunder" it for all its resources ;p Thats how i got 1000 of each resource.
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Offline Kronic

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Re: How is resource consumption calculated?
« Reply #7 on: September 27, 2011, 05:05:27 am »
I too fell into the trap of inviting more people than my farms can support, but really the thing that bothers me in terms of resources is the fact that the Quarriers' Guild costs a full 200 Granite (and to a lesser extent, the Woodcutters' one costing 200 Cedar). Cedar is easy to pick up, but Granite outcroppings aren't that frequent and only give 1 Granite. I'm still short about 30, and I really can't spare that Granite for farms to un-FUBAR my settlement.

Just an off chance, but if there are any guarded granite areas within 3 squares of your settlement you can defeat the guards then have a citizen grab a (one time? pretty sure it is) bulk harvest.

Offline tigersfan

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Re: How is resource consumption calculated?
« Reply #8 on: September 27, 2011, 07:11:23 am »
As of last night, we made it so that you won't be able to add more NPCs until you are able to feed them, as the way consumption worked was confusing. That should help avoid having folks starve their settlements unintentionally.

Offline BobTheJanitor

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Re: How is resource consumption calculated?
« Reply #9 on: September 27, 2011, 09:59:53 am »
Oh great, I think I invited about 7 people to my starting settlement already. And I haven't even gotten to the point where I can build a farm yet. This could get messy.

Offline Toll

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Re: How is resource consumption calculated?
« Reply #10 on: September 27, 2011, 12:59:56 pm »
Each farm with a worker produces, at base, 100 food. That's with 50 morale though, so with 30 morale (max without water) you only get 60 out. Green thumb adds another 50% (so 90 at 30 morale, 150 at 50).