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Arcen Games
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General Category
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A Valley Without Wind 1 & 2
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Falling damage: which mechanic?
Poll
How should environmental damage be calculated?
% of base health - all my extra health is for monsters!
3 (15.8%)
% of current maximum health - as I get tougher, the world gets tougher!
0 (0%)
Discrete values - damage is damage, after all!
15 (78.9%)
Something else - these ideas stink!
1 (5.3%)
Total Members Voted:
0
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Author
Topic: Falling damage: which mechanic? (Read 4716 times)
Terraziel
Sr. Member
Posts: 314
Re: Falling damage: which mechanic?
«
Reply #30 on:
March 02, 2012, 06:37:22 pm »
I 'd guess he was probably thinking more along the lines of lowering how much lava impaired your movement, making it easier to escape.
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Chris McElligott Park, Arcen Founder and Lead Dev
Arcen Staff
Zenith Council Member Mark III
Posts: 31,651
Re: Falling damage: which mechanic?
«
Reply #31 on:
March 02, 2012, 07:03:47 pm »
I was thinking lowered penalties for lava in general.
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Arcen Games
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General Category
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A Valley Without Wind 1 & 2
»
Falling damage: which mechanic?