Author Topic: How Do I Explain that AVWW is not Terraria?  (Read 6279 times)

Offline Drjones013

  • Full Member
  • ***
  • Posts: 145
How Do I Explain that AVWW is not Terraria?
« on: April 24, 2012, 05:38:37 pm »
I've never played Terraria (most of my friends on Steam have) and I'm trying to figure out how to explain the differences between the two games. How would you do it?

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: How Do I Explain that AVWW is not Terraria?
« Reply #1 on: April 24, 2012, 05:39:12 pm »
Well, for one thing, AVWW doesn't have digging!

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: How Do I Explain that AVWW is not Terraria?
« Reply #2 on: April 24, 2012, 05:42:46 pm »
Ask them to explain why terraria is not Minecraft. Ask them to explain why Minecraft is not a simple person's dwarf Fortress.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: How Do I Explain that AVWW is not Terraria?
« Reply #3 on: April 24, 2012, 05:47:12 pm »
Or for a slightly different challenge, ask them why Minecraft is not Infiniminer.

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: How Do I Explain that AVWW is not Terraria?
« Reply #4 on: April 24, 2012, 05:51:19 pm »
AVWW is in active development, Terraria is no longer being updated.

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: How Do I Explain that AVWW is not Terraria?
« Reply #5 on: April 24, 2012, 07:13:15 pm »
There are honestly dozens of reasons.

For example, Terraria is a base-building adventure RPG - whereas Valley is a strategic action platformer.  ;)
« Last Edit: April 25, 2012, 02:33:21 pm by zebramatt »

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: How Do I Explain that AVWW is not Terraria?
« Reply #6 on: April 24, 2012, 07:47:14 pm »
I've not played Terraria either.  But, Terraria hit it big early into AVWW's development and I really groaned because it did a number of things that we were doing, and some things that we were intending to do but ultimately wound up not doing because Terraria was already doing them (and doing them very well).

So!  My list of particular things that Terraria did that I consciously avoided doing with AVWW because I didn't want to be too much like that one:

1. Terraria has tons of Minecraft-style crafting... I think.  AVWW has crafting also, but it's more like unlocking units in a strategy game tech tree than it is anything like Minecraft/Terraria.  In other words, AVWW is all about the acquisition and expenditure of resources in such a way that you choose what the benefit of those resources will be (multiple spells that share limited components, you have to choose what to get like in a strategy game); whereas Terraria and Minecraft both give you pretty large quantities of most materials but most materials have specific real-world-counterpart type crafting purposes to my knowledge.  Well, Minecraft does, and my impression was that Terraria was similar.

2. Terraria emphasizes base-building and from-component-parts crafting like Minecraft.  In other words, lay a line of bricks here, now you have a short wall.  Make it higher, now you have a high wall.  Add in cross-walls and you have a house.  Come to think of it, I don't know how Terraria handles the cross-walls exactly, but they must since I've seen their buildings in videos.  In AVWW, obviously there's none of that lego-style construction.  It simply isn't there.  The only construction that we have is more like a citybuilder, where you allocate the resources and then poof -- there's your building.  AVWW focuses more on the ramifications of the buildings rather than on their construction, is another way to look at it.

3. Terraria has lots of weapons of all sorts, AVWW has magic and particle effects instead.  They have lightsabers and grappling hooks, we have summoned meteors and ride the lightning and so on.  The general types of skills and tools you use here are really different since they're all magically-oriented.

4. Terrain traversal and lighting your way in AVWW is a lot easier than in Minecraft, and I suspect than in Terraria.  Especially after a little while into the game, anyhow.  AVWW's effective-explored terrain is comparably larger than Terraria, possibly -- that was my impression, but I'm not sure on that point?  But the terrain is explored more easily and there's more of a focus on the combat and on SHMUP-like dodging of enemy projectiles than there is on actually having trouble climbing up a cliff on its own.  The cliffs are there, but they're just one obstacle among many.

5. AVWW has missions, as well as the overarching conflict with the overlord and his lieutenants, as well as the whole tier system, continent system, and limited tier orbs, which are where the long-form strategy-style decisions come into play with AVWW.  To my knowledge, Terraria doesn't really do anything along those lines, as its focus was really elsewhere.


None of those are a slam on Terraria -- what it did it seemed to do incredibly well, which is part of why I didn't want to also try to do those same things.  But those were some of the areas where we consciously tried to not be too much like Terraria.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: How Do I Explain that AVWW is not Terraria?
« Reply #7 on: April 24, 2012, 09:17:36 pm »
yeah, that covers a lot of it x4000, having played a lot of hours in Terraria, there is a lot of difference between it and AVWW.  :)

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: How Do I Explain that AVWW is not Terraria?
« Reply #8 on: April 24, 2012, 09:19:35 pm »
yeah, that covers a lot of it x4000, having played a lot of hours in Terraria, there is a lot of difference between it and AVWW.  :)

King

Personally, I wouldn't say I've played a LOT of Terraria, but I have played it, and the games are both side-scrolling platformers, but that's about where the similarities end. OH! And they both have procedurally generated environments!

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: How Do I Explain that AVWW is not Terraria?
« Reply #9 on: April 24, 2012, 09:20:59 pm »
yeah, that covers a lot of it x4000, having played a lot of hours in Terraria, there is a lot of difference between it and AVWW.  :)

King

Personally, I wouldn't say I've played a LOT of Terraria, but I have played it, and the games are both side-scrolling platformers, but that's about where the similarities end. OH! And they both have procedurally generated environments!

Pretty much. 

:)

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline zebramatt

  • Master Member Mark II
  • *****
  • Posts: 1,574
Re: How Do I Explain that AVWW is not Terraria?
« Reply #10 on: April 25, 2012, 02:34:08 pm »
yeah, that covers a lot of it x4000, having played a lot of hours in Terraria, there is a lot of difference between it and AVWW.  :)

King

Personally, I wouldn't say I've played a LOT of Terraria, but I have played it, and the games are both side-scrolling platformers, but that's about where the similarities end. OH! And they both have procedurally generated environments!

Pretty much. 

:)

King

Actually, yes. The list of ways there similar is much shorter!

Offline KDR_11k

  • Hero Member Mark II
  • *****
  • Posts: 904
Re: How Do I Explain that AVWW is not Terraria?
« Reply #11 on: April 25, 2012, 02:43:18 pm »
Well, for one thing, AVWW doesn't have digging!

I think that's the main bit, Terraria has a whole lot of digging and building and frankly I enjoy it the most when I'm not doing any digging or building.

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: How Do I Explain that AVWW is not Terraria?
« Reply #12 on: April 25, 2012, 02:45:45 pm »
Well, for one thing, AVWW doesn't have digging!

I think that's the main bit, Terraria has a whole lot of digging and building and frankly I enjoy it the most when I'm not doing any digging or building.

I enjoyed it for flooding hellevaI mean uhh, creating houses.  Yeah, nothing to do with water here.  * whistles innocently*

;)

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline MouldyK

  • Sr. Member Mark II
  • ****
  • Posts: 353
Re: How Do I Explain that AVWW is not Terraria?
« Reply #13 on: April 25, 2012, 03:14:09 pm »
Well, for one thing, AVWW doesn't have digging!

I think that's the main bit, Terraria has a whole lot of digging and building and frankly I enjoy it the most when I'm not doing any digging or building.

I enjoyed it for flooding hellevaI mean uhh, creating houses.  Yeah, nothing to do with water here.  * whistles innocently*

;)

King

The best parts of Terraria for me was when I was acting like Stark Industries and trying my best to innovate my world. Glass background and glass walls, a beach near the end of the house, a garden for flowers, glowing mushrooms the in-built cave. All surrounded by a big enough hole either side so that my Bio-Square did not become infected in any way.

Oh and the Hellavator to the right, left and middle as well as the Super-Highway I built so I could run across from the middle of the world to the left or right in 3-5 minutes. ;)

Once I did all that though, it got quite boring. :(

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: How Do I Explain that AVWW is not Terraria?
« Reply #14 on: April 25, 2012, 03:45:38 pm »
Arguably if you did all that, though, it was a good value -- I don't want this to turn into a thread dumping on other developers' games. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!