I looked at the upcoming patch log and... While making SRF hacking easier is a thing, I think the nerfs are too large. Shorter run and 1/3rd the spawns? The frantic "gotta get out NOW" feeling only works if it's so overwhelmingly difficult, and yet I was complaining about it being impossible. I think there needs to be a different mechanic besides just how many dudes spawn in.
Also, side suggestion: Have alarm lights go off! Tint the area slightly red and such or something, I dunno. Also would light the area up a little I guess. Just a polish suggestion.
I think the chance meant less overland distance to reach the SRF entrace, not less SRF rooms to escape from. But I really like the lights idea. All the lights on the way in are normal, on the way out they are red, maybe a klaxon is sounding too. I really like Super Metroid's klaxon. Annoying, but not SUPER annoying. As long as it meshed with the BGM change (or was integrated into the BGM) it would be perfect. SRF escape BGM is one of my favorite pieces in the game.
Super Metroid klaxon reference: http://www.youtube.com/watch?v=G8ihqJ15kao
Aye, this.
Less size for the SRF zones was something I'd suggested (and probably others suggested it as well); they really could take quite some time to go through, as not only do you have to go through multiple areas TOWARDS the computer room, but you'd then have to pass through all of them AGAIN on your way out. It could take much too long..... particularly if you died and had to do it all over again.
Also, I dont think the "get out now!" feeling NEEDS extreme difficulty in order to work. I think the SRF buildings should be tougher than other areas, maybe require a bit of extra preparation.... but that's it, really. The Metroid games are good examples.... those "escape"sequences are generally super easy, but they WORK.
Decreasing the spawns, it's hard to say how that'll work out entirely. My main problem with it was that they tended to spawn ON the player, which was extremely irritating..... that, and the fact that those werent the only enemies, you still had to deal once again with everything that you'd already defeated on your way in, since ALL of them respawn after you hack the thing. The screwball extra spawning plus that could equal a sort of situation where a new spawn perhaps smacks you with knockback, and you fly right into a lumpy guy, more knockback, into another baddie..... and so on. Death by sheer bad luck, never a good thing.