20% for 5 minutes just doesn't seem like a lot, though it's only Tier 3 so that's affecting my judgement on it. I get more boost off a basic bonus enchantment for the same power type (40% minimum), and that's permanent, though it does take over the right-arm slot. Admittedly it's a nice stack
The stacking thing is the main bonus; you can also stack a Tier 1, Tier 2, and Tier 3 (and 4 and 5 if you have them) guardian power buff; leading to like +200% fire damage if you managed to get all of the red ones, etc.
Agreed, but you're talking about 5 mission rewards (an entire tier of upgrade for the world, and no materials) being used all at once... for 5 minutes. Errr... hrm.
Depends on the stat, -10% cooldowns means a lot more if you're currently at 50% cooldowns than if you're currently at 100% cooldowns. And +10% damage is the same amount of actual damage-added-per-shot regardless of where it currently is.
Anyway, it is possible the effects on at least some of the stats are too low (I think stacking a few cooldown buffs and a few mana-cost buffs could make quite a difference), will keep an ear out for that
True, true. I tend to build at the extremes as you know, though, and a max-damage (then runaway to recharge) build is my most common build. Because of the rarer nature of guardian scrolls it's not something I can rely on without it costing me something else, so it may be a play-style thing more than anything else.
My current enchant build is (none of these are uncommon or rare, either):
2xjump + 11% movement + -12% falling speed
-15% Damage Taken + Emit Light + 6% Light power (backup for the Energy Pulse)
40% projectile speed + -9% cooldown + 3% Magic Power
53% Earth Power + 10% Water Power (I occassionally use splash-back for those 'trapped in a corner' situations)
This will lay waste to my mana pool with Forest Rage in about 7 seconds. It's currently doing 225.8/hit with a 664 DPS at 0.34 cooldown. My only risk-taker right now is for fire, so I'm waiting on an earth one (and something else with light on it).
Given that, 20% increase in damage from the base for 5 minutes seems less important than getting more Earth Essence as a mission reward to bring it to T5 permanently. I think it'd up me by about 25/hit for the 20% boost.
Anyways, just figured I'd bring more background to the discussion. Someone built for high-cooldown/low-consumption rates would probably get a huge boost off the 20% increase. I just prefer to nuke and avoid then keep up a constant dodge-fest, it makes things like the landspeeders and room-entry clearances a lot easier. Speaking of, I may switch to fire soon for the 360 degree fireball nuke.
KATHOOOOOM!