Author Topic: Fustrated  (Read 3784 times)

Offline TechSY730

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Fustrated
« on: May 01, 2012, 09:56:23 pm »
I am going to be blunt and not very nice here. This thread is pretty much the "other half" of my emotional reaction, the first half you can see at A Word of Encouragement.

EDIT: I would like to apologize for the tone of this post, as I mentioned below, in my venting of my frustration, I just contributed to one of the very things I was complaining about.
Just to be clear, I was NOT complaining about the negative feedback. I love that we are attracting new people, and I love helping new people out. What I was frustrated with was mostly the repeated, duplicate criticisms over multiple new threads.
A more detailed apology can be found further down this thread

I'm starting to get really frustrated at the constant number of new threads retreading the same complaints, and both writing and reading responses along the lines of "we are working on that" or "there is discussion about that"
This is due to both the number of times these responses have to be made at the same complaints, and in some ways, the things that these responses are made are major things that should of been worked out before declaring this version 1.0. (Yes, I know about how distributors won't wait for you guys forever, but still, even though it is good, AVWW doesn't seem ready for "primetime")

And I would like to point out my post count. I am an "Arcen fanboy" who although can see the great parts and good parts in this game, can also see the bad, some of it quite bad.


Maybe you can post a new locked sticky detailing common complaints and that you are aware of them and trying to deal with them, possibly linking to the existing threads dealing with the relevant topic, to help new players be aware of what is already being worked on and thus don't need to make a new thread about.

Two, and much more drastic, a lockdown lasting one or two days of the AVWW forum and all subforums, and during that time period, new bugs on mantis will be limited to true bugs, no new suggestions for balance, feedback, redesign, etc, and no discussion about those either. This is both to give you guys some "breathing room" and to help slow down the flow of repeated complaints (and in some particularly bad cases, "butthurt", sort of like this topic) hopefully long enough for people to cool down and start discussing things rationally and bring new novel ideas to the table.
Attempts to bypass this lockdown by shifting debate over to other forums or the bugtracker will be "rewarded" with a temp-ban.
(If this proves to be too hard to enforce, spread it to the entire site, forums, bugtracker, everything)
« Last Edit: May 02, 2012, 09:33:56 am by techsy730 »

Offline Quaix

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Re: Fustrated
« Reply #1 on: May 01, 2012, 10:07:08 pm »
The people who are complaining don't want their complaints 'explained away'. They want to be listened to.

As for your suggested lockdown, I'm sure Arcen staff is adult enough to know how to manage their time without resorting to such extreme measures.

Offline KingIsaacLinksr

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Re: Fustrated
« Reply #2 on: May 01, 2012, 10:09:49 pm »
You don't want to lock down this forum. For one, I'll be gone. Locking down the forums doesn't help, it actually makes things worse and yes, it would spill into the other sub-forums, so keeping it here is the best for keeping people "happy".  Things will be fixed and it'll all work out in the long run. The criticism, as harsh as it might be, is also useful for what people are thinking. Even if I don't agree with it all of the time. 

Although stopping "graphics are bad" threads would be nice, we are literally beating that poor horse dead and gone. ;)

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Offline Cyborg

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Re: Fustrated
« Reply #3 on: May 01, 2012, 10:12:15 pm »
You are dreaming and totally unaware of the way they do business or reality if you think they're going to  lockdown the forums because of repetitive questions/comments. It's a brand-new game, everyone should feel lucky we have new members getting introduced to the company and their games. Yeah, it's going to be a little irritating when people don't read other threads and just post their own, but maybe you should take a little break from reading the forums if it's getting to you. Or go back to the AI war forums, which are extremely quiet since you jumped over here. ;)
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Offline TechSY730

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Re: Fustrated
« Reply #4 on: May 01, 2012, 10:19:08 pm »
Yea, this was mostly me just "ranting" and not really thinking straight. Just felt like I had to let it out, which sort of contributed to the very problem that prompted me to make this thread in the first place... :-[

Anyways, as many have pointed out, locking this forum, even temporarily, is almost certainly a bad idea. But what about my more rational suggestion?

Maybe you can post a new locked sticky detailing common complaints and that you are aware of them and trying to deal with them, possibly linking to the existing threads dealing with the relevant topic, to help new players be aware of what is already being worked on...

Does that still seem like a good idea?


EDIT:

Or go back to the AI war forums, which are extremely quiet since you jumped over here. ;)

LOL :P
I've been quiet over there mostly because people haven't been posting questions or ideas. I have one or two I think I can make though. Also, I sort of want to try my hand at an after action report, but I already in the middle of a game now. Should I go ahead and do it, recap what I have done so far, and then continue on from there?
« Last Edit: May 01, 2012, 10:21:42 pm by techsy730 »

Offline Cyborg

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Re: Fustrated
« Reply #5 on: May 01, 2012, 10:26:04 pm »
Yeah, do an action report. Popular ones seem to be themes, lately. Personally, I'm excited about all the activity over here because I just know that some of them are going to discover AI war and will end up on the other side. And this game seems to be turning out well, also. I don't play Valley as much as AI war, it's one of those things I log into and mess around for a little bit, whereas with AI war easily hundreds of hours…
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Offline Misery

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Re: Fustrated
« Reply #6 on: May 01, 2012, 11:38:04 pm »
The people who are complaining don't want their complaints 'explained away'. They want to be listened to.

As for your suggested lockdown, I'm sure Arcen staff is adult enough to know how to manage their time without resorting to such extreme measures.


They ARE listened to though;  I think that's part of the frustration.  The devs actually, really care what people think, and if a problem crops up in the game that players find, they're totally willing to DO something about it.   And they actually RESPOND, too, unlike other devs I can think of.

But the negative ones just KEEP GOING ANYWAY.   Which is...... irritating.


To the OP:   Dont forget one very important thing, which I am often repeating to people on various forums:  The negative players are ALWAYS, always always always, the most vocal.   By far.   This often causes the POSITIVE players to not post so much, because the negative ones are making the forums annoying.   Good example:  the Minecraft forums.   I freaking LOVE Minecraft.  Absolutely love it.   But I almost never, ever post on those forums or even so much as LOOK at them, because half the time they are a hideous screaming mess.   I'd rather play the game than listen to people whine about it, so...... that's exactly what I do.

Also, not every negative-sounding thread is a player hating the game.   I know *I* can sound negative at times, but in reality that's just the way I am.  I'm irritable and I have a short fuse.   Me complaining about the JtE missions or whatever it was doesnt mean I dont like this game, not at all.   I love it.   But being irritable as I am I'm still gonna go on an angry rant every now and then.


Really though, I honestly think these forums are a pretty positive place.   Sure there's the complainers, but there's also plenty who really like and support it. 




.....though as said by someone else, I *still* dont get the bloody anti-art topics.   Could do without those.

Offline mrhanman

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Re: Fustrated
« Reply #7 on: May 01, 2012, 11:40:50 pm »
As long as the forums stay more positive that the Project Zomboid forums, I won't complain too much.

Offline Jerebaldo1

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Re: Fustrated
« Reply #8 on: May 02, 2012, 12:07:57 am »
It's enough to turn Harvey Dent into Two Face,
Shredded Mini Wheats into Frosted Mini Wheats,
and unipolar depression into bipolar depression,

everything cracks into dueling dialectics on the forums when the disk hits the gold

Offline TechSY730

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Re: Fustrated
« Reply #9 on: May 02, 2012, 12:09:13 am »
Sorry for the TVTropes link, but I think this might be relevant.

The Law Of Fan Jackassery
In summary: "[The] proportion of jackasses to normal people sharply increases with the obscurity of the fandom until it reaches a peak, then sharply drops off again."


With the influx of new players from AVWW, we are starting to "climb" up the peak (with "obscurity" going down), getting closer to that first inflection* point. Thus becoming noticeable.

I am NOT trying to badmouth the new forum comers. But as the negative points are made at a higher rate, it sort of creates more emotional tension, thus raising the perceived of hostility/negativity (even if there is none intended). If that feeling gets higher, it might start attracting genuine hostility, rudeness, and even trolls (which is sort of how this effect comes into play in the first place)
We have not hit that peak yet, not even close. But some of the unintentional but still present symptoms are beginning to show themselves.

*To the more mathematically minded among you, the inflection point is actually about halfway up the curve, which is a bit high compared to where we are approaching. A better example would be about a quarter up the curve, which if I had to guess, would be near an "inflection inflection point", where the third differential changes sign.
« Last Edit: May 02, 2012, 12:17:27 am by techsy730 »

Offline x4000

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Re: Fustrated
« Reply #10 on: May 02, 2012, 12:21:05 am »
My one comment for this thread, directed at the OP: the idea that AVWW wasn't ready for primetime is ludicrous and frankly insulting.

1. It's a massive game.  If you make a game of sufficient complexity, no amount of preparation is going to ever solve every issue.  If you want to get right down to it, after three years you could say that AI War still isn't "ready for prime time" because of this or that issue.  Heck, you could say the same about Starcraft I since they still don't have the balance perfect yet after... 14 years is it?  Games of sufficient complexity are never "done."  They're only abandoned.

2. We had hundreds of beta testers (including you), and pretty much had the thumbs-up from all of them that bothered to comment aside from some minor issues.  We did big threads on "tell us what your one biggest complaint is," and the stuff that people were posting were really trivial sort of things for the most part (happily), and which we resolved anyhow.  The fact that we have a new crop of complaints largely reflects the fact that we have a new demographic entering the forum with different needs and expectations.  Most (but certainly not all) of the players who were here previously were fans of AI War first, and that certainly skews things in terms of genre tastes, etc.

3. "Distributors not waiting forever" my rear end.  I will have you know that I worked F-ing every day, weekends included, for at least 5 hours and usually more like 14-16 hours from February 16th up until the Friday before we went gold.  We put our everything into this game, and in the end it was not distributors it was the fact that we ran out of money that set the timeline.  Now, some jerk elsewhere on the Internet is going to post that out of context and say "haha they rushed this out because of running out of money," but that's not true either.  We ran ourselves ragged to make sure that this thing was going to be as clean as humanly possible for 1.0, and we ran ourselves down to our last dime to do it.  I'm literally having to borrow money to cover the next two payrolls while we wait for our big check to arrive with our first earnings from AVWW 1.0.

4. Generally speaking, press reactions have been things along the lines of "incredibly polished" and "highly polished" and "unusually polished."  Look at the sorry state of most games that come out these days, for the love of... gah.  I just did an interview today (will go live sometime later this week) where the interviewer was asking me what I thought about the general lack of quality in initial releases of games given the incredibly high quality control on this game in his opinion.

5. Sure there are issues.  Point me to a game without any bugs, please.  Any game, ever made, on any system, will do.  I think that largely our issues are pretty slight, to be frank.  A few missions are too easy or too hard.  There are a few multiplayer hiccups here or there.  More variety would be nice in some areas.  But for the love of all that is holy, when you have players in beta playing multiple hundreds of hours, and dozens of people playing dozens of hours, you're doing something right.

6. Beyond that, this game, like any game, isn't for everyone.  Starcraft is a great game.  There's no denying it.  I think it's an amazing accomplishment on so many levels.  I can't stand to play it.  I don't begrudge anyone else who wants to, though, and quite admire the ones who are really good at it.  Some people seem incapable of holding the same sentiment, however, and there is no amount of "we're working on it" for that.  I'm not aware of saying "we're working on it" to anyone complaining about some ginormous fundamental flaw in the game; those people are complaining that the game isn't to their tastes, and there's no amount of "we're working on it" that is going to turn it to their tastes without making it a completely different game.  You can't make me like Starcraft without making it no longer Starcraft.  I like to boom as my strategy in an RTS player, and that's just not something that's frankly much allowed in Starcraft from what I can tell.  Not at any serious level of play.  It doesn't make Starcraft broken, it just makes it not for me.

7. Yes, as always, we are listening.  Whenever you get a lot of new players, there are inevitably a lot of minor and very legitimate gripes that start coming about.  People have different control scheme expectations, people have different tastes when it comes to small things that we can do something about without changing the fundamental nature of the game, and people have all sorts of awesome ideas for ways that we can make the game better that neither we nor any of the beta players ever thought of.  Perhaps you're suggesting that Keith and I -- and perhaps the hundred or so beta testers -- should have psychically foretold the good suggestions from players who are just now even aware of the game.


TLDR: The idea of shutting down the forums is incredibly out of left field to me.  We have some people who seem bent on complaining about this or that aspect of the game.  I don't think there's any way to please those folks, but we're at least listening and willing to give it a go as long as it doesn't compromise the rest of the game.  They are, however, in the minority.  Overall the system is working swimmingly, the game continues to sell better than any title we've ever put out, the game is getting better all the time (as AI War did in post-release content for the last three years), and I'm not sure what the sudden alarm in the OP of this thread is.

In terms of some of the negative threads that are cropping up here, we could do one of a couple of things:
a) We could ban anyone with a dissenting opinion to ours.  That would be sure helpful for maintaining a free flow of ideas and speech)
b) We could let them get insulting to everyone else and really turn this into a Project Zomboid type of forum (no chance of that either -- if you're not respectful of others we will take appropriate measures to protect the positive atmosphere that generally has been held here).
c) We could let them have their say, discuss things with them as we can, and generally try to make them happy without sacrificing everything to do so -- and without letting them trample others.

My stance has been to take option C.  If people feel the need to disagree with us, they shouldn't have to leave these forums to do so.  We aren't Big Brother.  However, if you're going to do so, we ask that you do so in as non-rude a manner as possible.  There are many ways to get one's point across.  Ultimately there will either be some reasonable changes that we can make to help appease the people who are being rude and angry, or it will come to light that they simply don't like the game and presumably they'll leave.  No amount of caterwauling is going to get us to change the fundamental nature of the game and alienate all those players who already love it and are writing us lots of fan mail (did I mention we're kind of fond of it ourselves?) just on the off chance that somebody who seems to hate us might change their mind.

But rather than brushing off someone who seems to hate us, we give them a fair hearing and try to distill what it is that is actually bugging them.  If it's something that we can do something about, then great -- let's address it.  But if it's "I wanted Mario Kart but this is F1 Racing" (or vice versa), that's not something we can really do something about.  That's what I mean about not changing the fundamental nature of the game.  No amount of telling Notch "you know, let's just ditch all this crafting stuff in Minecraft and have the finished products be found through exploration of underground dungeons" is going to succeed.  If you're looking for Diablo 3, but you bought Minecraft, I guess you're going to be pretty disappointed.  Minecraft is an awesome game, but it's probably the worst dungeon crawler ever... given it's not a dungeon crawler. 

We're getting some complaints along those lines, and those have nothing to do with anything we can remotely address.  For the record, yes: AVWW is the worst RPG ever made.  Also the worst Kart Racer, the worst Fighting Game, the worst Sports Sim, and the worst Space Combat game.  It is none of these things, and never was intended to be.  If you're mad that this game doesn't conform to genre norms of a genre we never claimed it was a part of, I can't really help you.  Probably.  If you can boil down what you want to some simple concrete requests, we can at least talk about those things, though.

The game also does a horrible job of looking like the next Crysis title, but it does a heck of a good job in looking like what the SNES could have evolved into had the N64 not happened.  People need to get over the art.  Either you like it or you don't, but I get equal parts "I love the art!" and "makes my eyes bleed!"  Hasn't seemed to affect sales.  It's not remotely registering on my radar of things to address anytime soon; there are much more pressing and interesting things that people have brought up that really are a better use of our time.

Some of the longtime Arcen fans seem to be kind of freaking out here because of the perceived negativity.  And I will admit that it got me down in a major way last week, too.  But this just comes with the territory -- this is the highest-profile game we've ever put out, and it's getting a ton of good things said about it from some very major sources, so naturally the Internet kicks in and there's a tide of people with the opposing view.  It's just human nature, none of us agree on everything.  I'm clearly in the minority of strategy game players with not really liking Starcraft, but that doesn't make me wrong.  The people who don't like AVWW aren't wrong either.  There's just... not any real reason to comment.  I don't go to Starcraft forums talking about how I don't like the way it emphasizes rushing and short games and PVP.  There wouldn't be any point, and the world has enough negativity out there already.

Anyway, longtime forumites: this, too, shall pass.  Please just everybody keep a cool head even with some of the difficult new personalities if you at all can.  I appreciate your leaping to our defense, but there's no reason to have your blood pressure shoot up over this.  There's really quite a bit more work for us to do to bring AVWW to the next level, but that was going to be the case no matter when we released it or how much content or development time it had.  What I want to focus on is making the best use of our dev team's time to make the game better and better for as many people as possible.  For everyone who is here and helping with that, whether you're brand new or have been around for years: I thank you.
« Last Edit: May 02, 2012, 12:23:10 am by x4000 »
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Offline Kregoth

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Re: Fustrated
« Reply #11 on: May 02, 2012, 01:50:04 am »
Quote
You can't make me like Starcraft without making it no longer Starcraft.  I like to boom as my strategy in an RTS player, and that's just not something that's frankly much allowed in Starcraft from what I can tell.  Not at any serious level of play.  It doesn't make Starcraft broken, it just makes it not for me.

Thanks I thought I was the only person in the world who didn't like Starcraft. :)

7. Yes, as always, we are listening.

This can't be more true.. When a dev company adds peoples names to the release notes for mentioning a bug or feature. Then I honestly don't know what other sign better then that to let you know they listen :)

Edit: by the way, Awesome post Chris!
« Last Edit: May 02, 2012, 01:52:35 am by Kregoth »

Offline Martyn van Buren

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Re: Fustrated
« Reply #12 on: May 02, 2012, 02:37:50 am »
I kind of fanboy-freaked over the past few days, but actually looking at the forums it seems like they're going pretty well --- I mean, by my count, we've had a dozen or so people who say they mostly like the game but are fixated on something which is unlikely to change (most the graphic style, some on balance issues around combat), and just one thread of "This game totally sucks, I was cheated" --- and that fellow stayed around on the fora to discuss reasonably why he didn't like the game. 

So I think our jackass count is still really admirably low, and our count of people who didn't think Arcen is at the very least onto something really cool is about nil.  So taken as a whole I think Arcen can take something pretty positive out of the feedback we've seen here so far, and we can feel pretty sure that the convivial tone of the forums are likely to survive.

Offline Mánagarmr

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Re: Fustrated
« Reply #13 on: May 02, 2012, 02:39:32 am »
Thanks I thought I was the only person in the world who didn't like Starcraft. :)
Ooh no. You are so not alone. ;)
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Offline zebramatt

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Re: Fustrated
« Reply #14 on: May 02, 2012, 06:13:32 am »
I'm going to refrain from pointing out any irony in this thread.

Honestly I am!  :)