The nature of a game like A Valley Without Wind (1+2), and indeed, many of the games made by Arcen, have a certain bottomless depth, by design. There are sometimes no rails to demarcate the boundaries of optimal gameplay, and it's up to the player to figure out whether they want to plumb the abyss, or skate on the top and only go deeper when the situation seems to call for it.
This is especially rare in a time where games are graphically lavish, but you're either extremely limited in player verbs, or where you can roam. VWW1, with its literally endless streams of continents and meandering mazes of rooms and wilderness, leaves a lot of this up to you, though the game clearly advises you to not "grind" and only go to locations where there's actually stuff to be done.
All the same, my theory is that every game, ever made is going to have those fans that can't help but explore those fringe possibilities.
Here's one, and I wonder if anyone has found anyone else:
http://steamcommunity.com/sharedfiles/filedetails/?id=244430009Also, this isn't for VWW, but is the very portrait of what I'm talking about:
https://www.youtube.com/watch?v=25bjSoyXlw0