Author Topic: Long-term plans: "Subplots"?  (Read 1024 times)

Offline Martyn van Buren

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Long-term plans: "Subplots"?
« on: May 01, 2012, 09:07:51 pm »
This is certainly not something I imagine happening any time soon, but I'm curious to ask X about his long-term vision for the game --- is there much likelihood of seeing other "stories" to work on besides beating overlords?  So far there are a number of different ways to get there, but the only really overarching plot the game has is killing overlords and moving on to new continents.  I was just looking at some of the old design goals posts, and wondering if we're ever going to see other big goals like that; I imagine carving a safe zone out of the wilderness and things like that would be main ones.  But it would be very cool if we had two or three main goals whose completion kind of rules each other out, so you can wash up on the shore of a new continent and think, "Well, what kind of a continent am I going to make this?"

Offline mrhanman

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Re: Long-term plans: "Subplots"?
« Reply #1 on: May 01, 2012, 09:21:16 pm »
Sort of like Civilization, where you have multiple Win conditions?  I could get behind that.

Offline junker154

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Re: Long-term plans: "Subplots"?
« Reply #2 on: May 01, 2012, 10:27:16 pm »
It would be cool if there would be some kind of treasure hunt considering that the game heavily emphases exploring and gathering ressources.

Or for instance that you need to rescue VIPs which have knowledge of different parts for a secret weapon which is dispersed around the continent.

That would be pretty neat.

Offline x4000

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Re: Long-term plans: "Subplots"?
« Reply #3 on: May 01, 2012, 10:54:59 pm »
Long-term?  Yes, I can't imagine that we wouldn't do that.  I think that most likely the result will be that Keith will be doing some Fallen-Spire-type stories-within-stories that happen in the world.  I also expect we'll wind up with some stuff like minor factions.  I also expect we'll wind up with some other Bad Stuff happening to continents even after the overlord is dead, so that you can return to the earlier continents and have more adventuring to do there.

A lot of that is very low down on the priority list for right now because I'd rather really build out the foundation we have going so far and get that just stellar and huge.  But round about the time we start focusing on the first expansion for the game, I can't imagine this wouldn't be at least one of the anchor features for that expansion.  No promises, because you never know what even-better idea might come up between now and then, but I know it's something that Keith in particular has been itching to do for the game and I have to say I agree.
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Offline Martyn van Buren

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Re: Long-term plans: "Subplots"?
« Reply #4 on: May 02, 2012, 02:26:12 am »
Great!  Not trying to rush you there; I can see where there's a lot of incremental things worth focussing on for a good while.