Greetings all.
Just downloded the demo (and bought a license
) and spent a good number of hours last night going through my first AVWW character. I haven't died (yet) so I have no yet experienced that aspect of the game. I wanted, though, to share my thoughts, likes and dislikes to hopefully make the game better. Rather than grouping things, I'll just list everything as I went through them. If i could sum it up quickly, then awesome potential, make it spicey, and DO NOT (yes that's shouting) fall into the Daggerfall trap (more on that below).
start stream of consciousness :
1) Character Gen/Selection:
Seemed ok. Generated the world and then got to select from my options. I choose the all neutral stat gal (not sure if this is also random in the game). I am not sure to think of the pre-gened chars. On one hand, I have always loved the way the final fantasy series has characters that are class/ability specific (holy crap he's a FRIGGING NINJA!). On the other, I (personally) find it easier to get connected to characters I specifically craft into my little avatar. I haven't gotten far in the game (and its a beta) so i have no idea what you have planned. But the char gens, blase.
2) First Town
Did the crystal deal, made my spells, talked to the NPCs. Ran out into the word. Huzzah.
3) Overworld Exploring
overworld map is cool. I kinda liked it. was fun to uncover new areas. lots of little numbers....MAY want to think of a way to better represent "civ strength" than that. loved the little icons on the map and whatnot
4) Procedural Exploring
into my first snow field I go. shot my fireball at some enemies. find an office building. sweet, I go in. look around. find some stuff....after my third staircase, I really don't feel the need to explore. not doing it for me. the enemies don't drop anything, the few items I have found are meh and holy crap am i lost. Rinse and repeat for the other buildings, not to mention a few epic ones. Fortunately my "small shacks" do stay small.
5) combat
was fun at first, now just kinda doesn't do it for me. maybe if more of the regular enemies did something when they died. right now i get no satisfaction from combat other than it functioning as a combo time/resource sink. i'm not sure if that sapphire dust i just obtained was worth the magic potion, light scrolls, and health scroll to get in here.
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stream off
Anyhow. I suggest that a good game to compare AVWW with is Elder Scrolls: Daggerfall. Epic sized world, epic possibilities, all of which felt exactly the same. combat was dull-ish, and (in the end) i just warped all around b/c i really couldn't bring myself to walk through yet another @#($*%#$ forest.
Hope this helps.
Doc