Author Topic: Finding other settlements  (Read 1618 times)

Offline laughingman

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Finding other settlements
« on: October 23, 2011, 11:07:10 am »
How common are other settlements? My civ level is 29 and I have yet to find one. I've scouted every tile on the world map with my citizens and none show up. It's not keeping me from enjoying the metagame (I have 30 people in my first settlement, rescued from Wind Shelter sites or caves with neutral Ilari), but it seems strange not to find any yet. Is this normal or just a function of the RNG?

Offline Dizzard

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Re: Finding other settlements
« Reply #1 on: October 23, 2011, 11:09:33 am »
I think it's supposed to be luck....but it is odd you haven't found one.

Although you have to make your settlers scout out areas before you can find settlements. (Settlements will only appear on tiles that have been scouted)

So it's possible there are settlements on your map but they don't appear because you haven't scouted the area.

This caught me out too because I'm pretty sure there was a time when settlements just appeared without needing to scout...but that's no longer the case.

Offline @B0FH

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Re: Finding other settlements
« Reply #2 on: October 23, 2011, 11:43:39 am »
On most of my worlds I find settllements before about level 15, however on my current world it was level 50+ before I found another settlement - so it shows the RNG is working!

Offline Commiesalami

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Re: Finding other settlements
« Reply #3 on: October 23, 2011, 11:48:34 am »
Settlements have more chance of appearing the farther away they are from another settlement.  So if your world spawns in a realitevly circular fashion then it will be a while before you find any settlements, but you may find 2 or 3 at once after a long dry spell.  If your world spawns mostly in a single direction then you will likely find the first settlement sooner.  In the end its all up to the RNG.

Offline laughingman

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Re: Finding other settlements
« Reply #4 on: October 23, 2011, 12:08:02 pm »
Strangely enough, today I hit level 30 and found a new overlord three tiles away from...another settlement!

I love procedurally generated games. They're so...random.

ETA: Commiesalami, that makes a lot of sense in my case. The world has been revealing itself in a circular pattern. I can probably expect to find them more frequently in later levels, then. Rampaging monsters are going to become more and more of a problem, aren't they?
« Last Edit: October 23, 2011, 01:42:48 pm by laughingman »

Offline Commiesalami

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Re: Finding other settlements
« Reply #5 on: October 23, 2011, 01:50:02 pm »
ETA: Commiesalami, that makes a lot of sense in my case. The world has been revealing itself in a circular pattern. I can probably expect to find them more frequently in later levels, then. Rampaging monsters are going to become more and more of a problem, aren't they?

Only one set of rampaging monsters at a time thankfully, unless you have a lot of the shard producers (I forget their name) going.  But Yes it is likely that you would start finding them at a higher rate now.

Offline Dizzard

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Re: Finding other settlements
« Reply #6 on: October 23, 2011, 01:57:44 pm »
Rampaging monsters are going to become more and more of a problem, aren't they?

I have a lot of conciousness nodes linked now and there's often about 2-3 mobs surrounding about 2 or 3 of my settlements at once. It means it's difficult to end turn so everything crawls to a hault.

It's at the point where I'm not going to unlink them, forget that. It does mean a lot of my focus is aimed at defending my settlements though.

This can be remedied a little by rescuing lots of settlers, so you can do more per turn.

In one way, having loads of mobs heading to your settlement can be a positive. Why search underground for exp when the exp can come to you?  ;)

Offline orzelek

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Re: Finding other settlements
« Reply #7 on: October 23, 2011, 06:27:52 pm »
Rampaging monsters are going to become more and more of a problem, aren't they?

I have a lot of conciousness nodes linked now and there's often about 2-3 mobs surrounding about 2 or 3 of my settlements at once. It means it's difficult to end turn so everything crawls to a hault.

It's at the point where I'm not going to unlink them, forget that. It does mean a lot of my focus is aimed at defending my settlements though.

This can be remedied a little by rescuing lots of settlers, so you can do more per turn.

In one way, having loads of mobs heading to your settlement can be a positive. Why search underground for exp when the exp can come to you?  ;)

It seemed for me that nodes increase spawning rate a bit to well when I tested that. Also we need some kind of markers to show where are raiding mobs - on my first world with 5 settlements it was quite boring to run around all your settlements to get that rampagers which you got warning about. New world gen rules make less settlements but this still will be a problem especially as distances increase.